No problem, it was getting rather confusing. And well, as I said, it should be done on a case by case basis. Also, I'd stick with my suggestion...
Our battletome describes sunbloods as avatars of an ancient god, the next evolution of the seraphon, and pieces of a lost war deity remade. Sounds...
I'm fairly certain stuff is getting mixed up here, I've never said anything about range debuffs. Also,it sounds like that can just be resolved...
I mean, it looks nicely solid to hit stuff with, but why not just give it a metal ball or something then. Now I'm halfway expecting it to start...
I'm not advocating smash captains. I'd rather see something more in the middle between the extreme of smash captains and the current state of...
where is -3 to hit coming from? Also, I never said you can't target them. My suggestion was to give minor heroes enough stats to make em capable...
Cuz you can't bring 10 support units but you can bring 50 liberators. Limitations on number of heroes and whatnot are still a thing Also again,...
No most of them are not. Most of them are individual powerhouses who have something that benefits allies somewhere in their abilities. Most heroes...
Wait, I just had another look at that combine harvester thing, does his tail end in a fist?
Meh, stuff like that shouldn't really be game-legal to begin with. Summoning 1500 pts worth of stuff a turn when games revolve around 2000 pts...
Most of the examples you're giving are not support heroes, something like Nagash or a plague furnace is an army's centerpiece, not a supporting...
That'd still leaves spells and the issues in melee, but yeah, it'd at least limit the ease with which you can do it. Personally in the current...
No they don't need to be immortal, but not falling over to a stiff breeze would be nice. Even a fairly basic unit like judicators alone has enough...
Not really, especially not for ranged combat. The only rule keeping them safe there is look-out-sir. Which only affects shooting, and even then...
The issue is that they are made to wander around on their own regardless of how stupid that is given the situation on the battlefield. It's not...
I didn't mean the scale of the game pointwise, I meant the scale of warfare it's supposed to represent. The LoTR one works on a relativly small...
Well they could've stuck with a command squad or something like that. It'd still be "what you see is what you get" just that a skink priest comes...
That's global recruitment, not the global buffs :p The global recruitment I dislike a bit more too. Rome II does it quite well imho. Buffs from...
They're let with like half their hp in most of those examples as far as I can see. Seems good enough. And most of the ones that put up a good...
I mean that you have scale issues cuz you have two things designed for different scales which are then made to compete with eachother. Which...