probably more effective.
Buffs on allies: +1 to save, +x movement, +x charge distance, move model x", mortal wound protection, ward save, improve a certain existing...
I'm curious how often a slann-less army is used & how those perform (also taking into account players who outclass their opponents by such an...
Fair enough :P As I've mentioned before, I find that restriction a bad mechanic. But that's somewhat beside the point. Also, I don't really view...
Most mechanics that have no interaction are nowhere near as powerfull & disruptive to the game. They rarely change the entire battlefield in the...
Issue with that is that it's not interactive and thus not interesting as a game mechanic. Your opponent has 0 influence on it. You have 0...
right, must have misremembered then. Also sigh... I don't like the limitations by battalion. It's annoying when you got few battalions compared...
If I remember correctly the other faction's mount traits were applied to every mount. No limitation based on the number of battalions like...
The battalion simply says how much of the battalion needs to be present. The general rules says how much of the entire army needs to be present....
I think sticking the slann on 3 would be better. Than you can have saurus heroes at 1 and skink heroes at 2 to create a couple of tiers instead...
For our teleport & summoning I'd actually dump the range requirement and instead give us a different disadvantage in the form of a fairly...
I don't know what I expected.. but definitly not that...
Basicly, plan 10 turns ahead and try to make use of the few bonusses to charge and such we have (cogs for example).
I think this might be a bigger issue than saurus being weak... I mean 40 models with 2 wounds a 5+ save, a 5+ ward save, a re-roll of 1, -1 to...
Yup. SCE, Flesh eaters & Fyreslayers have em
No, for all mounted heroes. Though usually only the fancier mounts (so scar vet on cold one might be out of luck). Other factions have em to....
That'd be a possible solution but @LizardWizard didn't mention that or any similar drawbacks hence my remark :p And yeah, its fun to make up...
That's fine for minimum sized units but is gonna be broken for a horde. 40 models with 2 wounds a 5+ save, rend protection and a 5+ ward save are...
Edit: this is basicly a summary of what I posed earlier in the rumor thread, though a bit more extensive so we can actually discuss it without...
Currently no single thread for that. It's just mixed in between other threads.