Nope. Nagash basicly reigns supreme as a caster just cry in a corner :P. The only ones who really stand a chance against him are tzeentch wizards...
Imho summoning in the hero phase really shouldn't be overpowered (assuming movement is blocked). Especially not if what you summon is something...
The point of the limiation of 1 of each warscroll, but with potentially multiple models is that you can take say 14 saurus warriors (as 1 unit can...
Yup, Nagash has some stupidly powerfull bonusses that noone can match...
Very much this. It's greatest use will lie in someone trying to protect an crucial artifact from not being zapped and making mistakes cuz of that....
Helps a bit, but with the exception of a troglodon they still don't actually wanne get near the melee :p Though maybe it means we'l get a melee...
Don't get me wrong it is a potentially game-turning effect. But there's a 0.8611 chance of not breaking the artifact per casting attempt (assuming...
O we're not completly terrible, and since other factions can't field their most impressive threats either there is hope. But I feel that as an...
Yup: Celestial Apotheosis (casting 5). wholly within 18" choose a unit and it heals 1 wound, enemy units within 3" have -1 bravery Claws of...
I think for skirmish we desperatly need cheaper heroes, less reliance on hordes, and less reliance on synergies. It's not impossible to win, but...
Gotta love the Ai's obsession with spamming ranged troops.
I'm not saying it needs to be "flashy" I'm saying it needs to be clear as to what the impact is of any given ability and decision. Movement is...
To an extend yes, however if you purely look at impact and not at the feel you'l end up with all sorts of bad mechanics gameplay-wise. Quite a lot...
I know, thought subscriptions were supposed to be the 10th and the shop ones on the 15th. But that explains why mine hasn't arrived yet (it's...
I keep forgetting that summoning is at the end of the movement phase completly ruining the value of summoning supportive focussed units like...
What's supposed to be the new release date for the thing? I know they're supposed to be later from this month onward but they seem very late.
Course it depends on the context, ultimatly nearly anything can end up being the crucial mechanic to win a game in the right circumstances. But...
Meh, I think the biggest issue is the vast difference in power between various command abilities. Something like "re-roll hit rolls of 1" should...
O that's a pleasant surprise, thought it was the opposite. That make the spell lore a hell of a lot nicer for us.
I meant that GW would have to look at making CP more plentifull baseline (for most armies) since as is most times you'l simply not have the points...