You should be fine without the razordons, especially in a more casual setting. Just get them as your next investment once they become available again.
yup, the command ability stacks.
We also feature in nearly every book with lore. However, by "feature" I mean nearly every single lore book has a sentence or two going like "and...
reasons?
To be honest, I hadn't seen anything about the GHB yet, was wondering when we'd get some teasers or something about new rules. I'm halfway...
You'l end up with a disturbing amount of slann & starpriests & bastiladons that way. Imho that wouldn't be a good one because very little of it...
Giving warriors a 4+ save or two wounds would make them increadibly oppressive in a horde. To be honest the best thing they could do for warriors...
The issue with horde bonusses, and conditional force multipliers in general but horde bonusses just have it the most obviously, is how they...
imho, the costing of hordes should be revisited completly. Right now a minimum sized unit still pays for the ability, even if they can't use it....
To be honest what we need is clearer roles and more focus for a lot of models, even more than just rebalancing. E.g. what is an olblood on foot...
Halving their bravery probably won't work in a lot of situations. Too many ways of negating battleshock. Plus it does nothing for single...
What about the following? - Questionable loyalty: At the start of each turn roll a dice for each mercenary if it's lower or equal to the turn...
The tzaangor I mind less, at least they're mostly just blue and then the details on their armour. But the acolytes have their blue armor, white...
there's nicer ways of limiting that than just not giving enough points to buy her in an army.
The last 20 remaining acolytes. These things take so much effort to paint and I'm not even doing anything fancy with them. It's rather depressing....
It's not like that hero/wizard is going to contest it for long (even if that is possible). So unless you have the freedom to keep on shoving...
Hence my hope we eventually move away from the point limitations and instead use drawbacks like this.
I'm mostly just glad they put a mechanic like this in. I hope it means we'l get more rules like this and eventually move away from a pointlimit...
yeah, that particular drawback seems unimpressive with loads of armies either having acces to more command points or not really needing them (e.g....
the tzeentch player seems to have been a tad too scared from your shadowstrike, while also bringing weirdly little ranged firepower for someone...