Right, still stacks then, was wondering if I had missed anything.
Read a bit of the book now, the mercenary units do come with 2 drawbacks: - The first turn you won't get a command point if you have mercenaries...
Don't the bonusses stack? (or well, from our perspective "bonusses")
just stop viewing them as line breaking heavy shock cavalry ala crushers of khornes. They're capable enough stat-wise as a battleline unit and...
Meh, you can get plenty of spare skinks. Skinks themselves are sold per 24, there's several leftovers in the EoTG and bastiladon kits (or well,...
gotta love consistency between rules and fluff…
Still, unless the enforcers are supposed to be the bodyguards of the nobles it seems weird to equip them better than guard, it's not like a...
well yeah, but isn't the guard still supposed to be leagues ahead of local PDF-forces both in terms of equipment and training? And these are...
Something with trade treaties and there being issues with moving the physical tomes to wherever is needed. There was a weird video about it a...
The enforcers do look cool. Though they look weirdly more elite than regular guardsmen, aren't they supposed to be little more than a police force...
The book contains the following: - some background about the ongoing shenenigangs involving Nagash - Two new factions including some (limited)...
the pictures aren't working. And yeah you could chain together astrolith bearer summons to increase your range. Admittadly I doubt it's going to...
[ATTACH] There's this bit in there as well on one of the later posts.
basicly just use them as you'd use 10 man units of skinks but with the added bonus of them being able to actually stand their ground in a fight...
well that sucks, one of the things I like most about the GW paints is that they have specific paints for specific effects without the need to thin...
Knights are best at minimum size, if you want to have 10 just get two units. A unit of 10 is simply quite unwieldy and the majority of buffs we...
Isn't it a tad large for that? And I think the main appeal for us is the book given that the book itself is supposed to have new artifacts and...
Yup, it's even decently strong especialy if you can hit multiple units with it.
Meh, our Knights don't suck by any means. It's just that basicly all other cavalry is way better in comparison, or at least has a much clearer...
GW writes most of the rules to explicitly state when something is not possible. So as long as a rule doesn't say you can't do a thing you can do...