The rend protection is mostly usefull against shooting attacks from "minor" troops I guess. Stuff like SCE judicators kinda rip through stuff like...
Possibly, but so far the only daemon I've seen that feels slaanesh-y is the harpplayer. It has a nice theme of art & excess going. Plus, the...
Cuz slaanesh ate them originally and so morathi hates her I guess? To be honest morathi being a pretender to take slaanesh her/his/its spot as a...
To be honest, it seems like something that should be nerfed immeadiatly just on account of it's rather absurd potential. Even on the weakest melee...
yup.
To be honest I don't get why the daughters of khaine are in the style they're in, especially Morathi looks like the perfect description of a...
Anyways, if you'd have 2 of the models I'd take either an oldblood and a scar-vet on carno. They're easier to fit in a given army than the...
You have a carno on scar vet? That must look interesting ;)
Ah, thought you just meant you didn't like the models. It is fitting enough I guess… Still.. expected some of the daemons to look like they...
well yeah, just meant the troglodon isn't necesary the go-to choice in a skink army. It serves a different purpose.
Not necesarly, the Carno is ultimatly going to beat the Trog in raw fire-power. For example if you take the announced battleforce box then the...
Why? On a sidenote, for a god who revolves around vanity, seduction and excess it's followers are weirdly ugly. I get that this is their "true"...
To be honest, apart from a trailer i haven't seen a whole lot from wrath and rapture, and I'm not big enough on either slaanesh or khorne to be...
The oldblood benefits more from his own ability than the scar-vet benefits from his own ability. So if they're the only saurus present the old...
An oldblood has an extra ranged attack. A scar-vet has some rend protection. Their overal damage and stats are nearly the same beyond that though....
I know, it just accentuates the game-y-ness of the rule of one though and shows how the rule literally only exists to balance, but is ultimatly...
I was referring to the minimum distance from enemies making it impossible to reinforce any unit that's in combat. That's probably a bigger issue...
it'd also solve most of the guard's issues. Though I'd prefer to have that in our spell lore, not just via summoning. It'd give our starseers and...
The green is one of those nighthaunt paints. Also, there's surprisingly little recesses (or ridges) on the lower spooky bit. Making that a tad...
On that note, it's kinda silly that two opposing armies can have the same artifacts but the same army can't have doubles….