And that's indeed kind of the issue... in a straight up fight, supporting troops won't stand a chance against a similarly sized army of dedicated...
Figured out a way I like better. I made the hoods a dark purple, it makes em look less physical as the spooky green paint is now more visible....
Don't forget, it's also faster, has a better save, has a better weapon, and has a 1-time use ability for free mortal wounds. Some of the seraphon...
True, but I also wouldn't expect there to be only 6 artifacts of significane in an entire faction. Especially if that faction is ancient and lead...
I like that decently on the spirithosts, especially cuz it makes them look like esotherical energy just bursting out of a grave or skeleton. But...
I meant counterplay specificly regarding our generation of points. Positional play is a decent counter to limit the immeadiate effectiveness of...
Several nighthaunt chainrasps tests. I don't entirely like the pure white base of their spooky bits, and I've tried some purple and blue bases...
Meh, he has a point. Putting too much value on mobility & supporting abilities has a tendency of making stuff vastly overpriced. The issue is...
Has there ever been an explenation given for why this is cuz its frequently just a bit awkward. There's usually 1 artifact that's clearly the best...
They both potentially do a max of 6 damage per turn, is what I meant. And yeah, better stats & swooping dive and anti-flyer mechanic make it...
yeah the melting made the slopes much nicer and eh, slope-y-er. With the warm cutter I used till then it was all much more straight angles. Also,...
Found some varnish that didn't come in a spraycan so it didn't melt the stuff anymore. The results: [ATTACH] [ATTACH]
I made a hill. And then accidently melted like half of it with spray paint. It did turn allright though [ATTACH] [ATTACH]
summoning actually didn't change much for terradons. A much bigger change is the change to how shooting works when in combat. Javalins with their...
To be honest, I think it's Kroak's biggest advantage over a normal slann. He can actually do something besides summoning with relative ease. Thus...
Also, especially Knights have the benefit of not having a giant bullseye painted on em unlike rippers & carno's. It gives you some stuff that will...
That is indeed one of the biggest issues with summoning, the arbitrary range limitations. I would've loved if they at least Always let you summon...
Warriors do significant damage, but only at horde size. Guards do good amounts of damage, and in an eternal starhost they can do obscene amounts...
Meh, I would've liked a completly different magical system to be honest. Right now there's barely any difference between magic and command...
mwha, imho bonusses to unbinding shouldn't be needed in 99% of the cases, even if +1 to casting is fairly common. If we take us as an example we...