Cool, Il try and see if the paintstore has it outside of spraycans then.
I tried making a hill using styrofoam. The spraycan of paint made it melt. Which fortunatly turned out to look halfway decent so I continued...
yeah, it's mostly a matter of can your summons arrive early enough to actually matter in a 1000 point game. You won't have as much to protect your...
yeah, 1k and below skipping out on the slann works. Though given that our summoning doesn't scale in the slightest it's technicly just as good at...
Against SCE shooting our saurus work relativly well. A lot of their ranged attacks have rend, so our shields take away a lot of their power. Also,...
Also, summoning still has restrictions. You might not be able to summon skinks in a certain place while an already existing unit can simply walk...
If you're going to play with realm spells you should probably decide on which before making the list. The variance in how usefull the spells will...
Meh, he mostly benefited from the range. It made it much easier to hit with his spell as a unit needs to be entirely within 18" not just the one...
Razordons have the advantage of also functioning in melee & having an overwatch mechanic. This makes em excellent for summoning as you can summon...
They'l Always have their uses as summons on account of being one of the few options with an 16"+ range attack that we have. They'l still be...
Also, I think some mention should be made of our summoning not really scaling with game size, unlike that of other factions. There's some small...
meh, most games I've had so far turn 3 it starts to look questionable for one side, turn 4 it's decided and turn 5 is generally little more than a...
I think there's only 1 problem with chameleons, their stats are sorta underwhelming. What makes em good is their teleporting. But their actual...
I know, I just generally find that uninteresting. It has a tendency to devolve in an arms race of speed to be the one that shoots first instead of...
if you play in Ghyran you can use a command ability to gain an additional spellcast. That's the only realm that can affect the number of spells...
I guess that makes sense for ranged troops, or for melee troops that can reliably charge. But it's fairly lame for troops that are unlikely to...
With a 4+ base save and protection from rend, as well as a relativly easy option to get to a 3+ save that shouldn't be too much of an issue. Yeah,...
just checking, was curious if there's maybe some weird synergy I'm missing somewhere.
Some remarks Why specifically a starseer? Saurus warriors: There's 1 specific scenario in which they work. Driving an enemy unit of an objective...
A lot of the actual spells benefit us. If only cuz we lack a lore and thus lack options. Remember, we only really have like 5 spells unless we...