No they won't. Unmodified: Blades force 0.44 saves per attack Lances force 0.33 saves per attack plus 0.0833 mortal wounds. If the target has...
It'l be whatever is the succesor to whatever it was for 2. It won't change extremely much unless 3 only appears in 2-3 years (which would be way...
Mwha, you can pick Kroak for super heavy summoning given that you get a spell more or for heavy summoning + the occasional endless spell or realm...
well he can do the stuff what they'd be doing and then use at least one of his unique spells, probably more. It's still a fairly significant boon,...
Mwha, the snakes need quite a lot of enemies surrounding them to be comparable. Unless your opponent is solely bringing 2+ or 3+ rend immune...
mwha, low end computers aren't too expensive, and will manage. Given that you are collecting a miniature game by GW you should have the funds.....
mwha, that doesn't mean the bastiladon sucks. Bigger models won't benefit from "look out sir", and those are the ones you were already aiming your...
next prize drop will be Christmas/winter sales. So not that far away. Admittadly only temporary.
why wouldn't kroak summon do realm spells or endless spells?
It says you can't cast if you fail, so yeah your spells go to 0. Being unable to cast, but being able to sacrifice spells for a summoning mechanic...
Basicly only campaign, though in previous versions of TW games I've played cooperative multiplayer campaigns a bunch which is quite fun. The...
meh, the knights together with the bastiladon & scar vet are his only frontline. Uniting those into 1 big unit does rather limit his options for...
seriously? Why is this not mentioned anywhere... it removes so much pressure from the rituals... And as @Paradoxical Pacifism mentions, adding...
To be honest, it does feel lackluster on account of it only affecting 1 roll. Outside of special attacks or abilities like the EOTG or an attack...
YOu don't get the old mystic shield, you get it on 1 save roll. So unless you only get wounded once that turn it won't have anywhere the same...
eh, I think it was "Vortex no thanks: vortex mechanic removal" It stops the AI from actually performing the rituals (though they will still gather...
Chasing artillery works provided the artillery can't aim effectivly at the terradons or if you can fight em in melee if it has a humanoid...
I have attempted everything apart from the dark elves. I mostly play dwarfs, lizardmen and vampire counts. It's a good DLC though I don't like...
I usually have the battle difficulty at hard or very hard and the campaign difficulty 1 or 2 levels below it. Eventually getting them equal again...
then you have a faction unlocker mod. Though potentially one that CA isn't happy with. There's also some faction unlockers that allow you to play...