it's a neat ability, just feels misplaced with the skinks (and most importantly the damn starseer himself) lacking command traits.
Not counting the toad Original rule averages: 7-ish save rolls, maximum infinite (though anything past 15 is lucky) Original rule + rule of 1...
Apparently the link on the fb page was broken, found a working link somewhere down in the comments of the fb thread.
also, I don't like the kroak changes entirely… It's great that they kept the unique part of the spell (casting three times) The nerf to the...
where's the new FAQ's? The link on their fb goes to a page that has no new stuff for the seraphon. edit: apparently the link on fb is broken, use...
we don't appear to have new FAQ's/errata though, or at least nothing for seraphon with what came out today.
We don't need the rule of 1 to prevent stacking bonusses. The fact that you can't throw say mystic shield on the same target multiple times is...
The fact that the rule of 1 improves the situation doesn't mean it's not a terrible solution to the Original problem and there aren't far better...
well that's no fun, even if it's fairly logical...
The rule of 1 needs to go die in a fire… it's a terrible rule that goes against the rule of cool and breaks a lot of interesting abilities and...
as an app I'd probably hate it. Far too many variables to click on to make it pleasant to use on a Phone. And even on larger tablets it'd be a...
wohoo, I'm "Original" :p
A chaos space marine, my first proper 40K model (the various deamons don't really count seeing as they can be used in both AoS and 40k) Minor...
A burning head. I'm not entirely pleased with how it looks but I can't quite tell what's wrong with it. The mix of red and black into the sand on...
I dont think that counts.
I dislike hard-counters and much prefer soft-counters. Hard-counters tend to quickly devolve into situations where either you can predict who wins...
then show me a picture where the opponent has positioned like this, ensuring that there are gaps like this where you manage to get em all in. Cuz...
EoTG horns: 4/3+/3+/-1/2 Stegadon horns: 3/3+/3+/-3/2 EoTG stomps: 3d6/4+/4+/-/1 Stegadon stomps: 3d6/4+/3+/-/1 The stegadon is mildly better...
I think that you won't really get a much more rigorous proof for "spears are more reliable in larger groups" simply on account of the proof's all...
it's a hell of a lot weaker stat-wise than a stegadon. Admittadly, still weird to have it that much cheaper given how an EoTG can cause a...