Meh, still feels like they shouldn't be that helpless, especially if you bring a back-up caster. Having said that, the look out sir & endless...
aren't the casters they have fairly decent to use against our stuff? A weirdknob might not be the most reliable, but whenever he does go off he...
Those shouldn't be completly helpless though. They might be at a disadvantge being generally fairly weak, and lose say 2 out of 3 times, but it...
Mwha, guard are expensive and require an entire batalion + a skink priest and require to stay near the priest and the eternity warden and require...
well yeah, but then we can't have both "summonign" and "casting-heavy".
He only has a point in so much that we have something for any given role. That doesn't necesarly mean we're actually good at any of it... I mean...
Wasn't that origin story an urban myth? Thought it was disproven at some point.
It is rather a good summuary of the whole issue yea.
Well the quote is here no idea where it's in the books. But this is it: [ATTACH]
Also, a lil skink checking in on all the heresy. Noticed I still had one on my spare sprues so painted it. [ATTACH] And some jungle swarms which...
Tzaangor Enlightened, there discs are more annoying to paint that the actual tzaangors somehow... Nearly finished the first box. But somehow a...
Ignoring the new stuff the following SCE nonsense does things we can't (or are just quite good) and can be worth taking: Also. I'm not paying...
Also, look at this picture of a SCE city. Just look at that opulence next to the squalor. People are literally living in little more than slums...
worst thing is, not even that is a complete list seeing as the various fluff books like the quest for Ghal maraz also include some minor rules… At...
mm, that's a shame, those do sound like actually interesting rules. Going to have to figure out what to do with this now. Minor sidenote, why...
Also, could you tell how much rules are really in the core book? Im trying to figure out what I really need to buy and what can wait without...
wouldn't that go aganst the rule of one? It would be viable in a situation where you're defending and the enemy has to charge at you. He's going...
Imho the main issue this spell has is it's massive range & the lack of sight requirements, the damage is actually surprsingly normal (per...
Kroak at least has some drawbacks in between it requiring Kroak to get into harm's way & the increasing casting value (plus it's more difficult to...
Im dissapointed with the summoning for tzeentch, 10 points for the lowest summon is rather steep unless you have 5+ succesfull casts per turn...