When talking about getting into the competitive side then yes, a point reduction means having to buy more stuff. However for just getting into the...
Meh, I don't like how the spells are linked to the realms. Would've prefered if those had worked similar to the artifacts and you could choose for...
mm, more point reductions, an indication that out of the 14 or so endless spells only 5 will be offensive & that they're keeping the rule of one...
Free people's focus hints of more wizard stuff, otherwise not much info.
it looks vastly better on the picture than in real life imho, kinda weird :p
damn those things are powerfull. I like how you can choose em. And I really like how they can interact with certain heroes. Those bows are...
I'd love a similar update for all our wizards to be honest. Virtually all of em have the issue that once they've cast their spell they jus stand...
And the second of the tzaangor. Only 52 more various tzaangor to go. [ATTACH]
The main issue I'd have with this is that those 30 skinks come in spread out over the course of the game. Having 30 extra at the start is fairly...
The main advantage of vassal though is that you used to be out or range to be unbound and be shot at,otherwise you might as well just send your...
Vassal is existing stuff, and not particularly exciting for unending spells. Especially now that everyone has a 30" unbinding range & the fact...
meh, skinks haven't been mentioned at all. The EoTG hasn't been mentioned. Both of which should be involved somehow. The EoTG might become "gain X...
astroliths bearers don't stack. Ah well I just hope that they've simply given us too litte information and the actual mechanic is far more...
Use nurgle's menagerie, you now get a free tree per turn, tada you can now summon a great-unclean one from turn 4 onwards (provided some luck with...
Maggotkin can reach 6 + 2D3 from turn 2 onward if their first turn is a bit lucky, if you add in some of the extra mechanics (e.g. the guy on the...
summoning 1 unit of 10 skinks is in the second to last turn is barely a bonus... I mean it's better than nothing obviously, but if that's the...
mm, ah welll, it heavily depends on any possible interactions. If this is all the point generation we're going to get then it'l be well.. mediocre...
the spell buffing is kinda pointless if all your slann is doing is generate points... I really don't get why they made point-generation mutually...
that better mean we can generate a hell of a lot more points than 4 + D3 at maximum per turn. At the rate those are increasing summoning a...
28. and their base generation is essentially D3 +3. what? where does it say that?