how what where? far too many subjects to look through :p
cool, then we're also functionally immortal provided noone bashes our brains in. The changes to summoning do seem good for us… though it'l be...
So this is going to be a thing apparently. What do you think? The fantasy/AoS one seems like it could plausiby work without breaking the setting...
To be honest, for matched play I'd simply say "you can pick whichever realm you want to get your stuff from". That should be the simplest to build...
all the sunbloods are not summoned. The oldbloods I'm not sure about. To be honest, it would fit as the end of the storyline with Nagash. There's...
that'd require an additional slann, runs the risk of the second teleport failing and on his vortex he already has such massive range that it...
yeah, but they only have 2 spellcasts per person. So it's sitll possible to simply spam enough spells to get something going. I'd love for Nagash...
with 20 skinks he's only going to trigger 2 saves on average. Unless those things have a non-existing save he'l not wittle them down nearly...
to be honest that seems problematic for determining your strategies. Unless the various lores will have spells that fullfill similar niches it can...
arcane bolt isnf so much nerfed as its just made mostly pointless. And mystic shields interactions now are just weird, it seems far more extreme...
I did mention that. Though not specificly for us. re-rolls of saves of 1 seem fairly common in general as far as I can tell (hell, any SCE with...
issue is that it ends up completly harmless fairly quickly. at halfwounds it already doesn't do anything in melee anymore. I wouldn't reduce it...
I like the cogs of time in the tzeentchian article. That'sa neat one.
the attacks are lost a tad quickly. As for great barriere I'd instead say "absorbs the first X mortal wounds dealt to units in range" as opposed...
I don't quite get the change to either mystic shield or arcane bolt. Mystic shield is now significantly worse on squishy targets but only barely...
taking the nurgle points as baseline itd be about 10-ish plaguebearers if you dont do anything in particular for it, maybe 20 if you het lucky....
at least b putting the point cost outside of reinforcement points they've fixed the biggest issue that summoning had. Now it's just a question of...
since it doesn't glow magically; no of course not.
death does not seem a fitting taste for something tzeentchian, that sounds more nurgley or you know nagash-y
Meh, that's slightly dissapointing. Though at least it anwser the question of how they were going to stop armies with powerfull command abilities...