Does GW ever actually release sales figures of individual models or factions as a whole? It'd be interesting to see.
sigh.. SCE models better outsell anything 10 to 1 for this to make any sense.
It kinda baffles me that they went for warbands of not 1, but 2 factions that already have warbands... they had what, a good 15 or so factions to...
I think for named characters I wouldn't put the limit like that. There's several relativly weak named characters, like that stormforged leader in...
[ATTACH] There you go you necron lovers
It gets significantly better in a unit of 10 where you're unlikely to get the entire unit to actually reach the enemy anyway. And the greatest...
The idea would be to move the ones that are in combat out of the 3" range so they no longer count as in combat and thus can charge. Basicly you'd...
It's only a 3+ save, why do you think you get to 2+? Admittadly a re-rollable 3+ save ignoring -1 rend is still good, and their damage is still...
500-1000, basicly the armies that come in boxes with 2 armies, like the starter box or blightwar or the spire of dawn. The armies included in that...
meh, for codex stuff it's good enough I suppose.
if the followers are mindless automatons they don't make for particularly good characters. Similarly Tyranids aren't the most exciting to read...
I suppose.. still godlike beings tend to be a tad problematic to write stories around as main antagonists/protagonists.
but it's so easy :(
Ah, so the lore simply hadn't progressed as much as it has currently but the basics remain the same... Meh, two great hungering monster factions...
Meh, still not enough to make up for the rest of america :p
There's plenty of horrificly overpowered stuff if we assume the optimum scenario is realistic and happens on even a vaguely frequent basis. 40...
there, corrected it for you by your own standards.
Meh, to be honest, the tau are a fairly interesting race in so much that they appear to be one of the few civilizations to at least sorta have...
given the general state of it lately, yea seems there's plenty wrong :P
How do you guys balance small point games? The issue I keep running into with small point games is that it's far too easy to get a one-sided game...