meh, I'd probably just not use the EoTG at all if you'd demand that, or not play with you :p But yea the choice between "utterly useless" and "at...
"Not inventive way to kill" might not be the right term. I mean more that they're boring to use. You just fly em to a blob then hover them over...
tbh, I wouldn't accept that rule, not without some sort of compensation..the EoTG already isn't briljant and this removes one of its most...
That one I think is just kinda screwed unfortunatly... :(
Didn't they just release an email adress on which to harras em for FAQ's? :P
as if you can resist :p
It is, thank god for mods. The explosive bola's are decent themselfs, especially against large formations or monsters. But the terradons...
that's just consfusing as hell...
It requires a unit being fully destroyed It requires it being destroyed within 6" of the graveyard It requires one of your summonable units having...
Mhwa, depends,the hereos have gotten spells to regenerate, plus necromancers already have the ability to transfer wounds to nearby fodder. Not...
Those cannons are surprisingly easy to kill then. With its range advantage I would've expected those to last quite long and be able to just hammer...
Right, must have missed that. I'm curious how they'l turn out but it sounds interesting at least.
Every single campaign I've done since Rome II or so where I didnt use some sort of passive agents eventually resulted in 20 max level...
Edit 2: and then it randomly deletes one.... so attempt #2 First tree is free and always there, I'd assume the graveyards work similar to that....
wait, graveyards aren't going to be like the gnarlmaw and actually be terrain? They're just a random marker? That's going to be a problem without...
Stupid AI agents mod ftw :P Seriously AI agent spam without it is infuriating as hell... though that's been an issue since shogun 2 or Rome II I...
Those are quite cool. The summoning is very "undeath", and it avoids the whole discussion about points by counting as healing which brilliant. The...
1 tree from horticulous isn't going to change that much though. Admittadly with his battalion it becomes 1 tree/turn which is more significant and...
Grots are actually weirdly effective fighters in AoS, even without their deranged weapons or mounts they're already equal and when you take into...
can't we go tell em what to do? :P