2:14 is about 12.5%:87:5% so that'd make sense. Add in the occasional event or agent passing through and it can easily be around 20%.
'Don't forget stegadons with flamethrowers, set all those nasty hordes on fire. Other than that, a lot of our stuff can deal a (relativly) large...
The main issue you probably have is that there's some enemy agent standing around in a corner somewhere that has a bunch of bonus corruption. That...
see this thread :p Short anwser: within the bloodclaw host guards are fairly expensive and don't benefit as much from the starhost as warriors or...
Also, get a stegadon with flamethrowers & some kroxigor for hitting well all of em really... Apart from that, the 900 is a bit silly.. maybe if...
As @Seraphage says, warriors you either go all out or you don't take them. A unit of warriors without its horde bonusses is essentially just...
The main issue here is not so much that save though. It's the combination of that save with excessive firepower. Against those kind of threats it...
There's one advantage that this starhost has against those armies though; sheer number of attacks. - 5 Knights pump out 5 attacks with their...
For saurus warriors it is a definitive upgrade from their normal starhost, the sunclaw. It trades in the rend for the extra command abilities,...
An important thing to note is that a maximum of 4 allied armies can join in any given battle (so a total of 8) and at most 40 units at a time. Any...
I got screwed over by one of my allies blocking the completion of 3 different provinces, which rather limited my economic growth (no pylons, no...
It just got worse; Tirion has confederated with EVERY SINGLE elven faction.... the bastard controls half the freaking map uncontested and has...
In principle yea, the mechanic is fun. i'm just utterly confused by the distance between the relevant parties. Defending your rituals is fun, and...
My main issue is mostly that ulthuan is across half the map and that I can't possibly afford to build an entire invasion force just to go annoy...
Anyone else getting screwed over by the vortex mechanic? I'm playing a kroq-gar campaign and so far the only rituals I've interfered with was clan...
And we mod it all immeadiatly ;)
Im curious what keeps them in check though. They have everything they could need and aren't that expensive to field. Yes theyrr not going to field...
makes you question if they actually play-test stuff.... or even take a look at it for more than a second and don't just do everything that sounds...
he's spouting rubbish, heals proc on the save-roll, save-roll comes before actually dealing damage so it will never negate incoming wounds, just...
o come on... just why...why didn't they just make it so that (de)buffs don't stack and that spells/abilities don't all deal freaking mortal wounds...