Stormforged judicators have nearly the same profile as liberators... Hell with the crossbows they're potentially more dangerous in melee while not...
basicly the moment you're not facing (a lot of reliable) mortal wounds they're horrificly effective in an eternal host. Only about 1 out of every...
well that's dissapointing...
You say that as if other options are actually valid.... :P
sweet then I didnt miss my delivery cuz I'm on holidays
pre-ordered? Didn't it release on the tenth?
sadly none of the local stuff is any good. No shops that focus on modelling, be it trains or wargaming, just stuff for painting or sewing and...
o, there's a bunch of stuff I hadn't found on that site yet. I must say I find sites to be awefull for these kind of stores. Too difficlt to find...
well skulls were just an example, I'm moslty interested in the other stuff like for exampe the foliage in the post @BeardyGecko linked to. As...
There's no specific combo yet, currently I'm mostly expecting it to be somewhat of a let dow in practise. That 9" minimum distance and our focus...
I've started to try to put togeter scenery, and although there's a bunch of stuff I can reasonably make with clay and cardbord especially smaller...
I'd say making them bigger than 6 probably makes the unit too unwieldy. Javelins don't really have much of a preference between 3 & 6. Bolas I...
I'm not understating it. I'm just expecting it to either be massivly underwhelming in 99% of the cases or become basicly mandatory, in which case...
You misunderstand, I'm completly fine with them appearing out of thin air (yes I know it seems counter to what I just said) The issue I have is...
It reminds me too much of some of the rubbish I've seen in in videogames like LoL with people appearing out of nowhere through impassable terrain...
O it won't necesarly be "bad" just not what I'd want. And in general I dislike abilities like this. Right now it feels very much like an...
Yes it can be amazing, just would really like it to be more than one unit. The fact that you can't teleport within 9" should already be a decent...
Meh, if it's only once per battle, or even only one unit per turn it'l be fairly mediocre to use offensivly. If you teleport 1 unit without any...
Meh, downside is that if it's only 1 unit it'l rapidly become a terribly awkward ability. It needs to be at least multiple per turn seeing as...
The main advantage javelins have is that it increases their threat range. Even if they get intercepted they still threaten a 10" bubble, which...