@Carnikang I'm merely giving what I think should definitly be in it, íf you take what I just listed you really only have half a roster :p Still...
O as for units for the human followers I'd say they should provide the following as this seems to be largely what we're missing currently: Units:...
I agree it should probably be pitched seperatly. But yeah, pitching both seems like a good idea. How does that work anyway? As for the Aztec...
By the way @Bowser what about a more extensive magic system like what I've been making? You have some new spells in your tome, which help, but...
Our behemoths already largely fullfill that role, But yeah, even if behemoths fullfill the role we still don't have actual "heavy" cavalry. Plus...
Meh, golemns are generic as hell, it'd be increadibly surprising if a lawsuit over just the general concept of "golemns" would actually work......
I'l change the wording in the next draft to make it a bit clearer. And I'm not experienced with WHFB either, so no worries. I just make it up as I...
And a new version: More spell interaction More differences between the various schools Limits based on wizard level Something that should be...
No, turning into a salamander would create the salamander with 3 wounds and reverting back to the starpriest would give the starpriest 4 wounds....
My girlfriend finds it hilarious though, when we play she no has a horde of dinosaurs charging at her, and one just swimming through the earth :p
O that's nice.
Looks nice, could you put the units in an excel shee or something though? They're a pain to read like this.
God yes please, imagine something like that killing someone like Nagash or Archeon :D
well I'd say they'd still largerly would need to be reptilian, or magical in nature, if only to maintain faction coherency (though in fairness,...