Do the WS & BS influence your hit-roll? And do guns now get a bonus from both the weapon's strength and the guy wielding it? That's a bit silly....
So, roll to hit, compare armor & weapon strength to determine actual damage and stuff has a save? What's WS, BS, S, T & LD? Damn it, mortal...
Nah, I just tend to get a bit obsessive about these kind of things :p And I dislike mechanics I can't actually interact with, like this crossbow,...
O that looks nice, various types, a strength rating, armor piercing. Only thing I can't tell from it is how exactly hitting works & what exactly...
sigh... 'well that's no fun
Get an eternal starhost, flanked by bastilidons, and supported by a crapton of skinks. Your frontline of guard and bastilidon should be nigh on...
That doesn't solve the general issue that I have with it. Also, poor guy. :p
Meh, I had hoped there was some rule I missed, or a houserule someone made up.
Fill all te threads :D Nah, overal AOS is fairly good and there's beauty in the simplicity and significant parts of it seem like good ideas for...
Meh not only does it screw with realism, but it also vastly reduces the options to play around with. In the lord of the rings tabletop cover...
Mmm, this is indeed one of the things I don't like about AoS. It's also what makes mortal wounds a necesary evil to deal with the particularly...
The only thing we have would be our kroxigor with a moonhammer, but due to how that weapon works it's much simpler to counter. 1) it's melee, 2)...
The only issues would be the necromancer & potentially the vampire doing mortal wounds, but against the rest it'd be briljant. Especially when...
I meant an army of X models of which only Y are really important and the others are vastly less relevant. E.g. I have 23 stormforged: 10...
Meh, I want a generic rule. Units protecting key-models is fine, but there needs to be some way to reliably and purposely take out special models...
That'd be the case if you didn't rapidly get into a situation where you want to take out 5 specific models amongst 40, 3 of which are in units of...
Really? Well at least that explains why it is so inbalanced for certin groups :p
Also, wouldn't this completly invalidate certain armies? O you play an army of puny aelve archers? Well screw you they now need to come punch my...
Keeping the points on the individual warscrolls, instead ofcentralised on a general's handbook also has the disadvantage that changes requir you...
In certain aspects it's nice, especially when concerning units like the saurus warriors where the individual warriors don't differ that much (a...