With a clever pile-in you can get a lot of guys into range quite often. It is not too severe for Saurus because of their 32mm bases but I have...
Also everybody who actually tried it will notice that - while AoS isn't and doesn't want to be the old beloved WHFB - you can have a good amount...
I actually had to check back. All the SCE deep strike/ teleport abilities I could find (a prayer, a bataillon, and some unit abilities) require at...
Well, while a big unit of fully buffed Dryads can be scary because of their 2" range, their decent move the save bonus that stacks with cover and...
Hmmm... I still can't say if I like those Gatormen as Kroxigors or not. If I only knew the Kroxigor from the TW2 PC game I'd absolutely say yes,...
Well, from a player's point it is removing the unit and setting it up again. That'S the way all the teleport abilities work as well.
To me this - on first glance at least - sounds like the Saurus Guard weapon charge ability from the Eternal Starhost when you teleport them. It...
The Dryads I mentioned also get their bonus (+1 save) at 12 models or more in a unit (unit maximum is 30) and they can regain it because there is...
The only other that spontaneously come to mind are the elven assassin unit and Grot fanatics. I am not aware of a SCE unit that can do such a...
Yeah, pics or it didn't happen. :D
[IMG][IMG]
Wasn't it clear from the novelization (which is also canon) that he indeed died? I admit I didn't read it but I thought I read about it somewhere...
Don't they have the 9" from enemy rule?
Better slow than not at all! :)
I prefer the spawning pool variant. By a long margin.
Great models!
I think the truth is somewhere in between. They can just remember them into existence for a short time but they can also do it in a persistent way...
Ehhh OK.... well that sounds pretty Warhammer-ish.