It isn't his lightsaber hilt from RotJ either, isn't it?
I think while the brutal list might be fun, even if it was only for opponents' faces when you play a Dread Saurian in a 1k list, the other one is...
Those look pretty good.
Yeah but it is entirely possible it still damages several enemies. Like: The Kroxigor shakes the victim back and forth and doing so he slaps...
About Ley Lines: I like the idea of their centers being rather fine, BUT I also think their strength diminishes with the square root of the...
Ok I am going to reply to your thoughts in several posts because I'll otherwise surely miss something. About worshipping: Option 3, well, kind...
I think that's a solid list. In a pinch you can ditch the Chameleons and play regular Skinks to get more wounds on the table. I am not a fan of...
Good news (not really news)! There were some answers by the GW lore team that strongly imply that there are indeed living Lizardmen left, and not...
Could work. I like the sculpt, except the spikes on its head for some reason.
Thats correct. Serpent Staff only buffs the normal weapon damage, it does not affect damage by abilities.
Nooooooo!!!
Yeah I think he didn't fight him directly. But he somehow managed to kill everyone without Luke being able to stop him. As powerful as Luke is I...
I disagree a bit. Both are army war games and they share the universe. AoS is the newer one, more streamlined and beginner friendly. I wouldn't be...
That reminds me that I have to watch season 3 of Rebels asap. I liked season 2 quite a bit, except some really silly stuff like the helicopter...
Happy Birthday!
Either that or like it was done in those old siege rules: You could add the siege abilities to your monsters if you wish and otherwise they are no...
I have made this list some time ago. Those are all of our units that have bonuses against Chaos Demons: Units: Bastiladon: Searing Beam damage 3...
hmmm.... all melee weapons? I am thinking about monsters. - The tail swipe of a Bastiladon - the club of a giant - The mighty fists of a...
But let's just roll on with the idea anyway since I do kinda like it: If melee weapons auto-hit against walls, but we don't want a (kinda silly as...
Don't get me wrong, you are absolutely right, but the goal of this thread is not to touch the core rules but provide a way to fight against...