Neat idea! It certainly needs some develoment, but that would be an exceptionally useful tool!
I'm happy for you! :)
@LizardWizard nailed it.
I would consider a Slann with Vast Intellect, rather than Great Rememberer. Curse of Fate just works great with DS. buff the guy with CoF, Summon...
Once again, the winner award for the cathegory of original critiques, goes to @thedarkfourth ! :D
[ATTACH]
Well, up 'til the 5th edition lizardmen were painted green. The blue appeared in 6th edition and remained in 7th and 8th. Don't know why… to sell...
Welcome aboard, glad you decided to give a try to AoS. A very different system if you compare it to WHFB, but with many positive aspects. See you...
A pity but, as said, life got its priorities. Good luck with everything!
Ah, the current new comic on WH community. Nice one :D
Yeah, when an ability (as EotG), doubles the number the attacks characteristic, an those attacks are determined by rolling a dice, you roll 2 dices
Yes, the ability doesn't use the usual wording preventing them from moving. So they can move and drop the cargo. It's a thing that will be...
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I can give you (a similar) one. a week ago i played Nighthaunts, against Nurgle, which was fielding a unit of 15 putrid... i feared them, and...
...only when the dices support them. :p
Here I am, my friend... a final push and the seventh slannhood will be forever mine! :D
New fluff! Horray! :D
Yep, that's one of the more important AoS tactic... as one of the keys to victory is placement and pile-in lets you play around those few but...
BBB - Best Buddy Bear!
It happens also to me. When you're playing you take pictures on the fly