QFT. The way terradons' drop works, you cannot build a real tactic upon it, as it's too much unreliable.
Yeah, for rippers you don't need it, but for terradons it may be definitely useful.
yeah, that explains a lot. With objectives scattered all around, that tactic could be not the best one. ;) I suggest to play the "real" game,...
hey, 200 pages!
Yep, only one artefact. You would gain a second one if you bring a Starhost, which is not the case here.
Given that you only need 2 battlelines, wouldn't it be better to have a 10 knights unit?
unless you build a Trog as showed in the linked thread about optimizing SC box (so you will have one anyway), I'm gonna cast a vote for a Trog as...
Yeah, I recall a game at a tournament, when i failed two consecutive charges against Tzeentch in the same round, the first I needed a 6+ with a...
The tactic is indeed nice… but were you playing for objectives?
Well, I've got an idea, but a ton of work fell upon my shoulders, and I have literally not enough time to develope it.
and given that we have plenty of ways to do sufficiently reliable charges…
That's wonderful! :D
6th ed., Eh? Kudos, my WH experience goes back to 7th. Welcome to Lustria!