Cannons have a to hit 4+... with this list, they can have a +1 tnx to the Lord, but the target must be within 16" from the Lord itself.
o_O yeah, that's absolutely reasonable, what a great idea! :meh:
You are not wrong, but despite the semplifications, many factions can offer a decent amount of magic. Tomb Kings' liche priests, have just a...
Ok, a couple of observations. Knights works better with lances: you want to use the Blazing Lances ability. You could try to field 2 units of 5...
Chama skinks are good, especially if combined with stegadon or bastiladon shooting. Yeah, cover is a thing, but Steggy got a nice move so you can...
It's in the "General's handbook Official FAQs and errata", downloadable from GW's site. Q: Do abilities such as Kroakās Celestial Deliverance or...
Yeah, once heroes are down, skellies will follow. The good thing is that they're slow, so this should give you the time you need to blast away...
Sure, it's costly! However, in large games, Slann is a solid choice, and at that point a BSB gives all its benefits. I woulnd't use Kroak,...
Summoning is still a good tactic, but you need to work with it. For example, when you can summon at 40" with Astrolith and Arcane Vassal, the...
Unfortunately it doesn't work exactly in this way: you still need to follow the summoning rules, for example "Summon saurus" has a casting value...
If you run into an army that uses mortal wounds or got some serious rend, your guards will meet the fate of the snow in summer... :p But yeah,...
For some armies this may be true, but Seraphon can usually cover all bases in a decent way. A complete army should have something in at least 3...
The only exception to this were zombies, and now even that has become debatable.
Eh, 40 skeletons may be a real pain to take down. War of attrition is thir job. They can easily have save 4+, with ward 5 (or ward 6, and -1 for...
The first list is nasty, you're almost 100% sure to have your bastiladons with 3+ saves re-rollable. And, even if you are slow, you will have some...
Even than, I'd never take more than 10. You rely on charge to be effective, terrains and choke points limit you move (especially things as...
yeah, benefits for "small units, more leaders", and "big units, few leaders", may vary a lot. For some units, as saurus warriors, the number is...
Moon hammer may be useful, but broken? no way... A thing is not broken if it works only against certain armies / units, and moonhammer it's a...
An option could be: Steam Tank, 10 skinks as battleline (not effective as the handgunners, but you already have plenty of light shooting), so you...
I see... Yeah, from a certain pov is disappointing, because it flattens somehow the magic phase. Of course, there are the unique spells that each...