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Crypt Horrors are damn good! Think of them as "Beasts of Nurgle Lite". Not quite as good as the mighty Beasts of Nurgle, but similar in many...
I agree with you. For the magic phase to remain tactical, each player needs to know the spells of their opposition. The entire mini-game that is...
Yes, you're absolutely right. I was thinking of too many things at once... brain fart!
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That's a fair point. I usually aim for a more experienced crowd. There is a lot of introductory analysis available out there, and that sort of...
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