As a rough estimate I'd guess the moonhammer are probably already better from 2+ targets. The fact that it also carries rend should make it worth...
it doesn't load, quite motivational :p
Slanns aren't exactly melee powerhouses, so those should be fine. Nor do they have Kroaks massvie spam of mortal wounds. A gaunt summoner should...
that's just weird... I can't really imagine any situation in which that'd be beneficial. Also it'd make rend weird as hell. Got re-rolls on...
that would be my first idea as well.. just curious about how rulelawyers do it at tournaments :p
Cuz then I can use it as a barrier and I find that cool. as for balancing; yea, something should probably be included to allow the removal of the...
they should've added a type of damage in between normal wounds and mortal wounds so that mortal wounds could stay rare while the in-between type...
I'd say limit it too teleporting. Also, if the balewind stays it can be used tacticly which I'd like. Which becomes especially interesting if you...
Wait it's written as "re-roll before modifiers"? that's just weird and confusing...
I've been wondering, do Krox need actual skinks or just anything with the skink keyword? Just like how stegadons can command themselfs as they're...
it's common enough with a stegadon, though the bows are more common than the flamers. effective options other than 40-man blocks of warriors: -...
Given the amount of inconsistencies that'd otherwise arise I'd say you should follow interpretation first as opposed to wording first. Especially...
that'd be a nightmare to balance though if you make em output that many mortal wounds/turn.
Right now this was the last thing I've still got left to paint, unless I take some of my girlfriend's stuff. A box of tzeentch stuff is overdue to...
A sneaky troglodon poking around a bit of ruins. It clearly gives him stealth :P [ATTACH] [ATTACH] [ATTACH] Also, some small bits of terrain from...
that's.. oddly specific...
By the way, seeing as you're planning on making this a recurring thing, may I suggest listing a couple of the theme's ahead of time for the next...
In TW warhammer we have a rule were once we lose X% health we go on a rampage, increasing our damage output, but lowering our defense a tad....
well those are easy really :p Deepkin can fight on land with sea creature mounts - magic SCE can actually move in their over-sized armour -...
I mean come on, the people on the flying mounts are bigger than their mounts, that ain't gonne work well.