Meh, dump him in the literal middle of the field, especially with a astrolith he'd manage to reach 90% of the field anyway. To be honest...
Yea just shoot kroak down with massed fire either that or kill kroak before he gets to move I suppose...
Basic tactic is: - Teleport kroak in the middle of your enemies - Summon a balewind - Summon an astrolith bearer - Spam mortal wound spells,...
Usually Krog'qar, with mazdamundi I basicly get nowhere as 10 turns in he tends to be at war with skaven dark elves and orruks and a roaming...
yea, just bringing super unit #23487 is kinda boring... Though at least in the case of AoS the argument can be made that they're balanced on the...
Meh, it doesn't so much need to be rock paper scissors as much that any play style should be able to win out over any other. A defensive playstyle...
Nah, their shields already explode and give re-rolls, even GW finds that enough for the SCE.
To be honest that'd be the weirdest effect of a shield yet. Though I can imagine a unit with shiny shields inspiring the next unit to stay. Not...
There's shields that improve battleshock? The hell kind of shields do that?
How would that work with respect to our heroes with their fancier shields though? The sunblood just has +3 to all his saverolls now? :P I think...
there's 6x6x6 combinations, which is 216. And no, triplets count as 1, only 1 combination to roll 1,1,1 after all (none of the dice can swap...
Issue is that most likely it's going to proc once in a game, maybe twice. On top of that it can proc when it has no use (nothing in range, or only...
It isn't so much as unreliable as much as that it's all over the place. The special abilities don't fullfill the same/a similar niche. Too much...
First issue, though this is more a general issue with the EoTG's various effects; most of em don't fit nicely as the various effects are all over...