Edit 2: and then it randomly deletes one.... so attempt #2 First tree is free and always there, I'd assume the graveyards work similar to that....
wait, graveyards aren't going to be like the gnarlmaw and actually be terrain? They're just a random marker? That's going to be a problem without...
Stupid AI agents mod ftw :P Seriously AI agent spam without it is infuriating as hell... though that's been an issue since shogun 2 or Rome II I...
Those are quite cool. The summoning is very "undeath", and it avoids the whole discussion about points by counting as healing which brilliant. The...
1 tree from horticulous isn't going to change that much though. Admittadly with his battalion it becomes 1 tree/turn which is more significant and...
Grots are actually weirdly effective fighters in AoS, even without their deranged weapons or mounts they're already equal and when you take into...
can't we go tell em what to do? :P
By the way, where's the info about death? I can't find it.
They've posted reasons as to why each faction is opposing nagash. They're actually fairly decent. Except one. Apparently the Slann do it cuz we...
It'd be unuseable by the mere fact that you're not going to be able to summon anything of remote significance until turn 3 or 4 which in game that...
I think nurgle (and possibly sylvaneth) are the only for whom terrain makes much sense though. They have living terrain that grows. Noone else...
Its not mentioned anywhere, plus if you do it'd make this mechanic nigh unuseable. Putting aside 200+ points and needing to wait like 2-3 turns...
Skavenslaves still exist, they're arguably worse than skinks but have a way of dealing mortal wounds & their save is better against attacks of 1...
Meh, I barely use cold ones tbh, the hammy unit progression makes it very weird to figure out which ones actually function well. And yeah, skink...
Kroxigor are decent provided you don't make em fight things with spears, then they get annihilated. Both are faster than most units, making them...
mm, if death gets that I'm wondering how long till they'l implement it for everyone. If only for the sake of consistency. Also, I'm curious how...
So, the new nurgle come with a new summoning mechanic. The rules are as follows summoning costs contagion points, not reinforcement points...
Fair enough, and tbh even with poisoned melee weapons they'd be terrible close up. Would mostly just do it for consistency and for the few skinks...
mm, how much of the succes would you attribute to you fielding an "unusual" army and the enemy not really knowing what to do with it? E.g. that...
That does seem considerably more usefull than the current incarnation for skinks. Especially the ability to have people charge into difficult...