It reminds me too much of some of the rubbish I've seen in in videogames like LoL with people appearing out of nowhere through impassable terrain...
O it won't necesarly be "bad" just not what I'd want. And in general I dislike abilities like this. Right now it feels very much like an...
Yes it can be amazing, just would really like it to be more than one unit. The fact that you can't teleport within 9" should already be a decent...
Meh, if it's only once per battle, or even only one unit per turn it'l be fairly mediocre to use offensivly. If you teleport 1 unit without any...
Meh, downside is that if it's only 1 unit it'l rapidly become a terribly awkward ability. It needs to be at least multiple per turn seeing as...
The main advantage javelins have is that it increases their threat range. Even if they get intercepted they still threaten a 10" bubble, which...
wel that does sounds hopefull
I'd assume that depends on its phrasing. I'm guessing our allegiance abilities will have sentences like "all seraphon in your army" so I wouldn't...
Also, javelins are nice if you want to attack over a screening line with their extra range. Forgot about that.
Armies do need to be properly fleshed out yes. And again, there's certain fctions for whom I wouldn't mind as much if they'd borrow from...
'The bolas have slightly higher throughput javalins force about 2/3th saves per model Bolas force about 0.875 saves per model on average For the...
I really don't like that... wish they'd start pushing mono-armies a bit more. This way it gets far too easy to pick some extra stuff to fill a...
The issue with all these is that they're fairly arbitrary. The number limits are completly arbitrary, there's no real reason for 9 tzaangor's to...
Pokemon has the whole tier system in whixh they rate various pokemon and then play tournaments in one of those tiers. Its akin to weightclasses in...