The should've just gone with two types of damage, say "physical" and "magical". It'd avoid the issue mortal wounds has because it's effective...
Meh, the issue with the guards is that they are either virtually immortal or horrificly squishy depending on if they face mortal wounds. They...
Give a minimum range at which that doesn't trigger and that'd be rather nice. Now include a look-out-sir rule so you can protect some of the...
The 40 point is merely an arbitrary number I put up. My point was simply that for horde units either the points need to scale if there are hard...
Isn't it supposed to be "The general's handbook 2017" october seems late....
By the way, does anyone know of a release date? I want to order a bunch of stuff, might as well do it all together.
The issue with 16" is that virtually anything outranges it. It'd be fine if there were others of comparable or shorter range. But in between them...
Nah they'd need the following: In general for hordes: Make them have a scaling cost for the horde bonus. E.g. the first 10 cost 40 points, then...
Skink are possiby our most cost-effective battleline. But they still have several issues. For starters there's the fact that horde bonusses are...
I think a major issue is the low points value we're playing at. At such a low point value you simply can't make a very well-rounded army. It'l be...
Wasn't that one a broken one that was sitting in no-mans land till it got stolen by a bunch of soldiers that just wanted to piss off the germans?...
I've been playing my girlfriend who currently has - Lord celestant on dracoth - Lord castelant - 5 liberators - 5 liberators - 3 Retributors - 5...
I'd be fine with that if it was 3 attacks instead of D3. It's too unreliable to be all that meaningfull.
Melee weapons remain relevant in certain situations though. The main reason they've dissappeard in our warfar is because all sides consists of...
The lores in the newer tomes do ths to some degree. But yea, in general wizards just need more spells. And the ability to do something besides...
Stormcast vs Seraphon is hilariously unbalanced at low point levels. Their mortal wounds and vast ranged superiourity mean most of our stuff will...
True true, it's not quite as black and white. Just meant that comperativly bows are a hell of a lot easier/simpler/heaper/safer in these aspects.
Keep in mind it isn't just range and accuracy alongside destructive power that is relevant here. There's a lot of factors that could mean that...
In fairness, that'd depend on their range. A gatling gun with limited range, say 50m, would still not be superiour against proper a warbow that...
That's more a case of making skaven not entirely useless as opposed to making hordes actually "good" :p