Right, started to get confused. Anyways as a bonus its nice enough, though the actual effectiveness varies far too much depending on what you're...
O I see the uses for the helm, but it being a 1-time use thing kinda reduces its effects too much. Outside of some cheese tactics like fielding 2...
I think that if you want to link it to troops dying you have to link it directly to their pointcost. As long as you're keeping a flat amount it'l...
@Carnikang in my little bit of fluf they'd still be aloof and commanding, they're still far beyond the comprehension of (most) of the aztecs, with...
Added in the summoning rules that I somehow lost. Added in a rule to make summoning charges possible. Added in a rule to passivly generate a very...
@Nielspeterdejong That's why I said make it dependent on the worth of the thing you slay. Preferably on the individual models. E.g. if you slay 5...
@Nielspeterdejong your summoning point rule won't work that well. Wiping out a 40 man horde unit or a 5 man unit will result in the same amount...
@Carnikang I'm merely giving what I think should definitly be in it, íf you take what I just listed you really only have half a roster :p Still...
O as for units for the human followers I'd say they should provide the following as this seems to be largely what we're missing currently: Units:...
I agree it should probably be pitched seperatly. But yeah, pitching both seems like a good idea. How does that work anyway? As for the Aztec...
By the way @Bowser what about a more extensive magic system like what I've been making? You have some new spells in your tome, which help, but...
Our behemoths already largely fullfill that role, But yeah, even if behemoths fullfill the role we still don't have actual "heavy" cavalry. Plus...
Meh, golemns are generic as hell, it'd be increadibly surprising if a lawsuit over just the general concept of "golemns" would actually work......