Meh, saurus warriors are weird and far too much power is stuck in their horde mechanic. Which leaves them in sort of a weird elite-ish horde unit...
Meh, fair enough, migh just be the limited armies I've played with. So far defense is rather hit and miss. Normal attacks doing absolutly bugger...
That actually sounds lovely, a lot of the batallions seems so.. limited. Nearly all of em are "3 units of the same type + 1 hero". Even in terms...
Ah, I missed the "half it's movement" bit, that makes it considerably more usefull. reducing casting rolls by 3 seems fairly powerfull, but...
Some remarks: Wrath of Xaotl is nice. Gale winds is fairly useless (but that has more to do with flying being largely pointless to begin with,...
I think so, and so is this and I want comments befor it becomes a long list of me replying to myself :P
it's fairly unreliable which makes it somewhat weak, especially when considering the fact that the various abilities require different conditions...
Those tend to screw with the economy though. And I do like the new garissons from steel faith defensivly. Being stuck with a "mere" two armies is...
The no AI spam I got halfway into my first campaign after a bunch of level 30 goblin shaman proceeded to murder every single general & hero I had...
Finally some lizards to conquer stuff with :D though I hope they'l do something against the AI abusing the underway & such to roam through your...
So when's Kroak's debute as a stand-up comedian and where can I see it?
O ít's probably one of the more "balanced" solutions but it's just somewhat lame... It's never fun when fluff and actual game mechanics mismatch,...
To be honest, that's kinda lame about flying... they should've made a different rule for it..
The rippers and terradons are the only ones for whom the height really make sense since they have a specific ability tied to it.. plus neither the...
If you're going to make it an 18" pole, go all the way and make it 30"+. The ripperdactyls only have melee attacks anyway & this way they're...
Since they have only 1 wound taking a bigger unit is probably worth it unless you're facing an anti-horde army.. they're suprisingly squishy with...
ah right.. meh.. thought they were 1 army based on the GW site and the general lack of human-ish units.. fair enough then
I thought you were going to make it like the tzeentch followers with a mix of seraphon and asoteka?
Not-behemoths. We have a lot of them already... unless the limitations on behemoths get changed adding more is just inconvenient since you can't...
Possibly change the name slightly hounds have too strong a connotation. The protection is fine-ish, but the different bonusses differ a bit too...