meh, it's probably just lazy balancing.. given that horde units have no particular cost for triggering their horde ability, the first 10 are just...
same... to be honest I don't get why they went for this approach. Just seems pointless. And even on the grounds of "but then we sell more models",...
You don't have to take them in multiples of ten, but you pay for them as if you did. So regardless if you bring 22 skinks or 30 you pay the same...
you're probably better of with 40 - 10 since it's more difficult to wipe out the bonusses for both of them. With 20-30 you just need to hit both...
Meh, even with a sporting opponent that solves 1 unreliable roll at best.. on the whole the unit remains fairly lackluster... I'd wish they'd add...
meh, the rule of one is missing the point for magic all that's really needed would be following 1) You can't stack the same buff on 1 target. So...
The only possible solution I could think of would be introducing ammo... this would even work for flying magic users or a dragon spewing fire. At...
In fairness though, ranged is stupidly powerfull in AoS anyway given that you can shoot while in melee and without any penalties for moving. So at...
Even then there's probably going to be some annoying ones. there's bound to be some insane aelf that decided he should shoot with a magical bow...
Meh, with two rules it should work relativly well with flying in general 1) Don't allow ranged troops to have devastating ranged capabilities...
I think the seraphon might probably be the worst hit by the magic & summoning rules. - Summoning is basicly our main gimmick, both in fluff and...
meh, for the terradon specificly I'd expect them to be more or less balanced even if they can hover above the enemy and pelt them with javalins...
meh,even other abilities can be fairly lackluster.. the other day I had a match in which it summoned something once then proceeded to trigger...
Meh to be honest I'd like more magic, but magic that actuall involves tactics and interaction. Not just throwing dice at eachother. E.g. It's much...
Direct damage is fine, there just need to be variations of them and they shouldn't be overpowering. Give me a spell that works against clustered...
They wouldn't necesarly need to be the same size,and making a bunch of em should be straightforward enough. They only real downside to it would be...
@Seraphage yea heard ome stories about that too. And obviously that's problematic. Though we're now at the opposite end with wizards barely...
well that's slightly stupid......
Meh, I don't know KOW, but I'd assume KOW has more going for it than just 2 base spells & 1 special spell that frequently is a more powerfull...
Just use some common sense... "do I need to switch weapons, as in drop on and pick up the other, to use both my ranged & melee weapons?" If the...