So, I played a "training game" against my brother using my high elves as his force, to test out my 1000 point army lists for a couple of games next week
Lizardmen
Oldblood on foot
Gw
Armour of destiny
Ruby ring of ruin
Skink priest
Level 2 heavens
Urannon's thunderbolt
Iceshard blizzard
Scroll of shielding
Skink priest
Level 2 beasts
Wyssan's wildform
Transformation of Kadon
Cloak of feathers
15 saurus warriors
Full Command
Hand weapons
4 x 4
(Oldblood in here)
10 skink skirmishers
Javelins
(Heavens priest in here)
Stegadon
High Elves
Noble
Bow
Heavy armour
Mage
Level 2 life
Throne of Vines
Regrowth
10 archers
Musician
5 x 2
(Mage in here)
20 Lothern Sea Guard
Full Command
5 x 4
(Noble in here)
10 Swordmasters
Full Command
5 x 2
5 Dragon Princes
Full Command
Eagle Claw Repeater Bolt Thrower
Deployment:
We played Battle for the Pass, and my deploymemt was;
Skirmishers Saurus Stegadon
Beasts priest
His deployment:
Dragon Princes Lothern sea Guard Swordmasters Archers
RBT
Turn 1 LM:
Saurus march, skirmishers march, stegadon marches
Magic roll of 3-1, everything dispelled
No shooting
No combat
Turn 1 HE:
Swordmasters march, Archers move up, Dragon Princes march, RBT stays where it is
Magic roll of 6-3, everything dispelled
Archers shoot at skinks, kill 2, LSG shoot at saurus, kill 2, RBT kills another Saurus
No combat
Turn 2 LM:
Steg charges Dragon Princes in flank and makes it, Saurus move up, Skinks move closer to Swordmasters
Same magic roll, everything dispelled again
Skinks throw javelins at Swordmasters, take one out thanks to poison and get the another one regularly
Dragon Princes attack first and land a wound on the Stegadon, who then attacks back and removes two of their number. Dragon Princes stay and reform to have 3 in b2b with the Stegain
Turn 2 HE:
Archers stay, RBT stays, LSG charges Saurus and gets into combat, Swordmasters charge Skinks, who flee
Magic roll of 2-1, nothing cast
Archers shoot Skinks, taking anither 1 away
Dragon Princes attack, landing another wound, Stegadon retaliates but fails to wound, LSG peel off 2 saurus, amd they attck back and wound 4, winming combat. LSG hold.
Turn 3 LM:
Skinks rally
Magic roll of 6-1, both Skink Priests channel to give 6-9, amd only spell to be cast is Kadon's, transforming the Beasts Priest into a Black Hydra
No shooting
Dragon Princes fail to wound, but Steg kills 2. LSG kill 4 Saurus, who in retun kill 6, break them and make them flee
Turn 3 HE:
Swordmasters charge Skinks again, who flee once more RBT stay, Archers stay, LSG flee , ore
Magic roll of 3-4, nothing cast
Archers kill another Skink
Dragon prince does nothing, and gets killed by the Steg
Turn 4 LM:
Skinks rally, Steg marches up with Black Hydra, Saurus move up behind LSG
Magic roll of 3-4, nothing cast
No shooting
No combat
Turn 4 HE:
LSG rally, Swordmasters wheel back to face Saurus and march towards them, Archers stay, RBT stays
No magic attempted
Archers peel a Saurus off, RBT gets rid of 2 more
No combat
Turn 5 LM:
Saurus wheel and move up towards Archers, Hydra and Stegadon hold, Skinks march up to chase the Swordmasters
No magic attempted
No shooting
No combat
Turn 5 HE:
Swordmasters and LSG both charge opposite flanks of the Saurus block, nothing else moves
No magic
No shooting
Between the Swordmasters and LSG, the Saurus get taken down to the command and Oldblood, who takes the brunt of the attacks and eventually dies. The saurus mamage to deal 2 wounds in return.
Turn 6 LM:
Steagdon charges the rear of the LSG while the Hydra charges the flank, Skinks continue to move up, and head towards Archers
No magic
No shooting
LSG attack the Stegadon and manage to deal it a wound, while Swordmasters take the Saurus down to only its champion. The Hydra decimates the LSG, and so does the Stegadon, causing a total of 10 wounds. The LSG break and flee
Turn 6 HE:
Archers stay, RBT stays, LSG fail tk rally
No magic
Archers put two more wounds on Skinks
RBT can't get line of sight to shoot anything
Swordmasters manage to defeat the Saurus finally.
Game called, LM victory
LM MVP:
Stegadon
Never leave home without this, took on dragin princes amd LSG and lived, and kicked ass while doing it
I've learnt 2 things from this;
Magic in small games is (for me at least) utterly pointless.
This isn't herohammer, always take a big block over a priest or two
Thanks for reading!
Lizardmen
Oldblood on foot
Gw
Armour of destiny
Ruby ring of ruin
Skink priest
Level 2 heavens
Urannon's thunderbolt
Iceshard blizzard
Scroll of shielding
Skink priest
Level 2 beasts
Wyssan's wildform
Transformation of Kadon
Cloak of feathers
15 saurus warriors
Full Command
Hand weapons
4 x 4
(Oldblood in here)
10 skink skirmishers
Javelins
(Heavens priest in here)
Stegadon
High Elves
Noble
Bow
Heavy armour
Mage
Level 2 life
Throne of Vines
Regrowth
10 archers
Musician
5 x 2
(Mage in here)
20 Lothern Sea Guard
Full Command
5 x 4
(Noble in here)
10 Swordmasters
Full Command
5 x 2
5 Dragon Princes
Full Command
Eagle Claw Repeater Bolt Thrower
Deployment:
We played Battle for the Pass, and my deploymemt was;
Skirmishers Saurus Stegadon
Beasts priest
His deployment:
Dragon Princes Lothern sea Guard Swordmasters Archers
RBT
Turn 1 LM:
Saurus march, skirmishers march, stegadon marches
Magic roll of 3-1, everything dispelled
No shooting
No combat
Turn 1 HE:
Swordmasters march, Archers move up, Dragon Princes march, RBT stays where it is
Magic roll of 6-3, everything dispelled
Archers shoot at skinks, kill 2, LSG shoot at saurus, kill 2, RBT kills another Saurus
No combat
Turn 2 LM:
Steg charges Dragon Princes in flank and makes it, Saurus move up, Skinks move closer to Swordmasters
Same magic roll, everything dispelled again
Skinks throw javelins at Swordmasters, take one out thanks to poison and get the another one regularly
Dragon Princes attack first and land a wound on the Stegadon, who then attacks back and removes two of their number. Dragon Princes stay and reform to have 3 in b2b with the Stegain
Turn 2 HE:
Archers stay, RBT stays, LSG charges Saurus and gets into combat, Swordmasters charge Skinks, who flee
Magic roll of 2-1, nothing cast
Archers shoot Skinks, taking anither 1 away
Dragon Princes attack, landing another wound, Stegadon retaliates but fails to wound, LSG peel off 2 saurus, amd they attck back and wound 4, winming combat. LSG hold.
Turn 3 LM:
Skinks rally
Magic roll of 6-1, both Skink Priests channel to give 6-9, amd only spell to be cast is Kadon's, transforming the Beasts Priest into a Black Hydra
No shooting
Dragon Princes fail to wound, but Steg kills 2. LSG kill 4 Saurus, who in retun kill 6, break them and make them flee
Turn 3 HE:
Swordmasters charge Skinks again, who flee once more RBT stay, Archers stay, LSG flee , ore
Magic roll of 3-4, nothing cast
Archers kill another Skink
Dragon prince does nothing, and gets killed by the Steg
Turn 4 LM:
Skinks rally, Steg marches up with Black Hydra, Saurus move up behind LSG
Magic roll of 3-4, nothing cast
No shooting
No combat
Turn 4 HE:
LSG rally, Swordmasters wheel back to face Saurus and march towards them, Archers stay, RBT stays
No magic attempted
Archers peel a Saurus off, RBT gets rid of 2 more
No combat
Turn 5 LM:
Saurus wheel and move up towards Archers, Hydra and Stegadon hold, Skinks march up to chase the Swordmasters
No magic attempted
No shooting
No combat
Turn 5 HE:
Swordmasters and LSG both charge opposite flanks of the Saurus block, nothing else moves
No magic
No shooting
Between the Swordmasters and LSG, the Saurus get taken down to the command and Oldblood, who takes the brunt of the attacks and eventually dies. The saurus mamage to deal 2 wounds in return.
Turn 6 LM:
Steagdon charges the rear of the LSG while the Hydra charges the flank, Skinks continue to move up, and head towards Archers
No magic
No shooting
LSG attack the Stegadon and manage to deal it a wound, while Swordmasters take the Saurus down to only its champion. The Hydra decimates the LSG, and so does the Stegadon, causing a total of 10 wounds. The LSG break and flee
Turn 6 HE:
Archers stay, RBT stays, LSG fail tk rally
No magic
Archers put two more wounds on Skinks
RBT can't get line of sight to shoot anything
Swordmasters manage to defeat the Saurus finally.
Game called, LM victory
LM MVP:
Stegadon
Never leave home without this, took on dragin princes amd LSG and lived, and kicked ass while doing it
I've learnt 2 things from this;
Magic in small games is (for me at least) utterly pointless.
This isn't herohammer, always take a big block over a priest or two
Thanks for reading!