Carnasaur
The Hunted
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1250 vs HE
Hey guys, this is the First report of this topic. And it’s fought between me and my lizardmen vs the high elves of my buddy.
My list (roughly) was:
Combat 1250 Lizardmen
Scar-Vet-Cold one, Maiming shield, LA, Sh
Scar-Vet-Cold one, BSB, LA, Enchanted shield and Sword of might
18 Saurii spears FC (deployed 5 wide)
18 Saurii spears FC (also, 5-wide)
10 skink skirmishers
10 skink skirmishers
10 skinks
6 chameleon skinks
4 terradons
1x Salamander w/extra handler
His list roughly was:
Mage, lvl 2, seerstaff and gem of +1 PD
Noble, BSB, Banner of sorcery, GW
17 spears with FC (BSB)
15 White lions FC
5 Dragon princes
5 Dragon princes
2 RBT’s
Sooo, I had massacred him the last 2 times. But those battles featured my magic list. This time: combat had to do it, still; I was feeling confident.
Deployment looked something like this:
From left to right:
RBT, 5 dragon princes, spears with BSB, 5 Dragon princes with mage (alone!) behind, RBT, White lions
My side:
Saurii spears with BSB, Saurii spears with general both screened by skink skirmishers. (general is on the far right-side of the unit to provide leadership to Sala, Terradons and skinks)
Then Salamander (red), 4 Terradons and 10 skinks. On the far right is my last unit of skirmishers, I deployed them there to try and lure out a unit somewhat. That failed, but it didn’t matter.
Game plan:
Use screening skinks to, well, screen and bait the DP’s. Angle blocks and engange Dragon princes, they will flee off the board. After that, engage spears with my own spears. All my support would make a hussle for the RBT’s. Ignore White lions.
High elves go first.

Turn 1:
General advance. Dragon Princes (from now on: DP’s) move up in charge range. Spears and white lions advance. Mage moves in front of spears to get nice LOS.
Shooting and magic fails to deliver, 3 skinks and 2 saurii fall.
I respond with also making the advance, I angle my Saurii so if the DP’s hit them and flee; they will likely run of the board. Screening skinks move away behind the hill.
Support moves up. I take a gamble with the terries, I skip them over the hill, in shooting range of the mage. He cannot charge them next round (with spears) unless he is willing to risk his mage, because the mage is standing in front of the unit!.
Shooting: Javelins score a wound on the mage!
Plan:
I normally use my skinks to redirect knights all across the board, by moving them away this turn I did something I normally don’t do. I think it really tempted him to charge my blocks; I knew I could win that fight. It also allowed me for more support to engange his RBT’s.

Also, notice the placement of my blocks. He pretty much has to dual-charge the lighter green block. Then I can flank him and make him flee of the board.
If he decides to go 1 on 1 with by blocks I am in an even better position.
If he decides not to charge, It will be a simple storm ahead! (remember I tempted him to charge though)
Turn 2:
Both DP’s charge my BSB’s unit. Mage moves into spears. White lions advance.
Shooting and magic hurts, well the panic does actually: my chameleons and Terradons make a run for it; delaying the rush on the war machines.
Combat: he kills 9 spears! His to-hit rolling was off the chart for this one…My BSB manages to kill 2 DP in return.
I have 3 ranks, banner, BSB, outnumbering, 2 wounds vs his 5 wounds…
He holds this round.
My turn 2:
My general’s block charges into the flank of the DP-Spears combat.
Everything rallies. Skinks shuffle around white lions.
Shooting: Salamander fires at white lions, but he spits waay to far. Killing just 1, and they pass their panic.
Combat: his DP don’t manage the fight against my powerfull blocks and flee off the board! I pursue with the now depleted block.
Hey guys, this is the First report of this topic. And it’s fought between me and my lizardmen vs the high elves of my buddy.
My list (roughly) was:
Combat 1250 Lizardmen
Scar-Vet-Cold one, Maiming shield, LA, Sh
Scar-Vet-Cold one, BSB, LA, Enchanted shield and Sword of might
18 Saurii spears FC (deployed 5 wide)
18 Saurii spears FC (also, 5-wide)
10 skink skirmishers
10 skink skirmishers
10 skinks
6 chameleon skinks
4 terradons
1x Salamander w/extra handler
His list roughly was:
Mage, lvl 2, seerstaff and gem of +1 PD
Noble, BSB, Banner of sorcery, GW
17 spears with FC (BSB)
15 White lions FC
5 Dragon princes
5 Dragon princes
2 RBT’s
Sooo, I had massacred him the last 2 times. But those battles featured my magic list. This time: combat had to do it, still; I was feeling confident.
Deployment looked something like this:
From left to right:
RBT, 5 dragon princes, spears with BSB, 5 Dragon princes with mage (alone!) behind, RBT, White lions
My side:
Saurii spears with BSB, Saurii spears with general both screened by skink skirmishers. (general is on the far right-side of the unit to provide leadership to Sala, Terradons and skinks)
Then Salamander (red), 4 Terradons and 10 skinks. On the far right is my last unit of skirmishers, I deployed them there to try and lure out a unit somewhat. That failed, but it didn’t matter.
Game plan:
Use screening skinks to, well, screen and bait the DP’s. Angle blocks and engange Dragon princes, they will flee off the board. After that, engage spears with my own spears. All my support would make a hussle for the RBT’s. Ignore White lions.
High elves go first.

Turn 1:
General advance. Dragon Princes (from now on: DP’s) move up in charge range. Spears and white lions advance. Mage moves in front of spears to get nice LOS.
Shooting and magic fails to deliver, 3 skinks and 2 saurii fall.
I respond with also making the advance, I angle my Saurii so if the DP’s hit them and flee; they will likely run of the board. Screening skinks move away behind the hill.
Support moves up. I take a gamble with the terries, I skip them over the hill, in shooting range of the mage. He cannot charge them next round (with spears) unless he is willing to risk his mage, because the mage is standing in front of the unit!.
Shooting: Javelins score a wound on the mage!
Plan:
I normally use my skinks to redirect knights all across the board, by moving them away this turn I did something I normally don’t do. I think it really tempted him to charge my blocks; I knew I could win that fight. It also allowed me for more support to engange his RBT’s.

Also, notice the placement of my blocks. He pretty much has to dual-charge the lighter green block. Then I can flank him and make him flee of the board.
If he decides to go 1 on 1 with by blocks I am in an even better position.
If he decides not to charge, It will be a simple storm ahead! (remember I tempted him to charge though)
Turn 2:
Both DP’s charge my BSB’s unit. Mage moves into spears. White lions advance.
Shooting and magic hurts, well the panic does actually: my chameleons and Terradons make a run for it; delaying the rush on the war machines.
Combat: he kills 9 spears! His to-hit rolling was off the chart for this one…My BSB manages to kill 2 DP in return.
I have 3 ranks, banner, BSB, outnumbering, 2 wounds vs his 5 wounds…
He holds this round.
My turn 2:
My general’s block charges into the flank of the DP-Spears combat.
Everything rallies. Skinks shuffle around white lions.
Shooting: Salamander fires at white lions, but he spits waay to far. Killing just 1, and they pass their panic.
Combat: his DP don’t manage the fight against my powerfull blocks and flee off the board! I pursue with the now depleted block.




