Hmmm you might want to bring a few more bodies to the table then.
Do you own, say, 60 Saurus Warriors? Or maybe 90 Skinks?
You could play a list like this one for example:
It is only three drops so you might go first.
Or you go second and hope your priest doesn't die. You can replace him with a Starpriest and take the other Slann trait to have douple teleport and still use Starlight.
You can use the artefacts to stay alive and the Slann could protect you from the Tzeentch magic with his unbinds.
Then you go full Shadowstrike on their most valuable targets using your many Skinks (you can teleport one unit) and your flyers.
Those many Skinks don't care about a few mortal wounds flying around so that might help as well.
There are 40 points left to summon a Razordon, or you can spend them and use Rippers instead of Terradons.
If you don't have enough Skinks you can replace some of them with Chameleon Skinks and use them to deep strike as well.
Could work I guess.
Allegiance: Seraphon
Leaders
Slann Starmaster (260)
- General
- Trait: Vast Intellect
- Artefact: Light of Dracothion
Skink Priest (80)
- Priestly Trappings
- Artefact: Incandescent Rectrices
Battleline
40 x Skinks (200)
- Boltspitters & Star Bucklers
40 x Skinks (200)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
Units
6 x Terradon Riders (240)
- Starstrike Javelins
Battalions
Shadowstrike Starhost (170)
Reinforcement Points (40)
Total: 1250 / 1250
Allies: 0 / 400
Wounds: 119