So my Tomb King friend is going to try a risky build consisting of 3 Warsphinx in a 1500 points game. It is 210 per model so there goes 630 points of Special out of 1500 points lol
I told him I will probably go with my last list which I used in a newbie tournament : (we are both newbie and have had less than 10 games in total)
Life Slann in TG Bunker
24 Saurus with Scar Vet
2 Salamanders
2 x 20 Skinks (which I will split into 4 x 10 unit of Skink)
2 x 6 Chameleon Skinks
I warned him with 24 poison shots on the first round I only need to be slightly lucky to take out one of his 3 all-so-important Warphinx. He said he won't deploy in a way that I can do that, and it also depends on who gets the first move.
I am just not too sure about what he means?
Come on Skinks free reform march 12 inches and shoot 12 inches, as long as I did not deploy my Cham in a silly way that it can get charged and destroyed the first turn, I am going to have quite an easy time sneaking through gaps and staying out of LoS of the Warsphinx and shoot them down. The Warsphinx only move 6", can't march, how is he going to protect those from my poison shooting if he is hoping to win the game by charging the 3 of them into my Saurus?
Say the 3 Warsphinx made it near my Saurus or TG, with 4 units of 10 Skinks, 2 units of Salamander, I have so many chances to setup speed bump so that his Warsphinx cannot advance or at least make sure he didn't get the impact hits on my Saurus/TG.
I just don't see how this will work out for him. The way I see it is, if he wants CC, he will have to come at me (and he is SLOW), and the moment he moves out my Chameleon will run circles around the Warsphinx and at least take ONE down.
With the amount of cheap speed bumps I have, even if he kills everything, thats about 500 victory points. Since he spent 630 points on Special units that will simply be held back or killed by Skinks, I am expecting to crush his remaining 870 points worth of army with my Saurus and TG units.
If he was sloppy enough to let me get Throne of Vines and Flesh to Stone off, a unit of 10 Tough 6 Skinks make an excellent speed bump. If his Warsphinx reaches me, tough 6 or tough 8 Saurus will give him a hard battle and I can expect to wear him down with combat resolution, too.
Plain Saurus up against 3 Warsphinx isn't going to end pretty, I guess. However Flesh to Stone can easily turn the tide, and it also happends that my Scar Vet took Venom of the Firefly Frog with extra hand weapon so I will be throwing 5 poison attacks each round to give some edge against high tough targets.
Am I underestimating the Warsphinx? If I setup the speed bumps right, he will almost never be able to pull of his impact hits on my Saurus, right?
I told him I will probably go with my last list which I used in a newbie tournament : (we are both newbie and have had less than 10 games in total)
Life Slann in TG Bunker
24 Saurus with Scar Vet
2 Salamanders
2 x 20 Skinks (which I will split into 4 x 10 unit of Skink)
2 x 6 Chameleon Skinks
I warned him with 24 poison shots on the first round I only need to be slightly lucky to take out one of his 3 all-so-important Warphinx. He said he won't deploy in a way that I can do that, and it also depends on who gets the first move.
I am just not too sure about what he means?
Come on Skinks free reform march 12 inches and shoot 12 inches, as long as I did not deploy my Cham in a silly way that it can get charged and destroyed the first turn, I am going to have quite an easy time sneaking through gaps and staying out of LoS of the Warsphinx and shoot them down. The Warsphinx only move 6", can't march, how is he going to protect those from my poison shooting if he is hoping to win the game by charging the 3 of them into my Saurus?
Say the 3 Warsphinx made it near my Saurus or TG, with 4 units of 10 Skinks, 2 units of Salamander, I have so many chances to setup speed bump so that his Warsphinx cannot advance or at least make sure he didn't get the impact hits on my Saurus/TG.
I just don't see how this will work out for him. The way I see it is, if he wants CC, he will have to come at me (and he is SLOW), and the moment he moves out my Chameleon will run circles around the Warsphinx and at least take ONE down.
With the amount of cheap speed bumps I have, even if he kills everything, thats about 500 victory points. Since he spent 630 points on Special units that will simply be held back or killed by Skinks, I am expecting to crush his remaining 870 points worth of army with my Saurus and TG units.
If he was sloppy enough to let me get Throne of Vines and Flesh to Stone off, a unit of 10 Tough 6 Skinks make an excellent speed bump. If his Warsphinx reaches me, tough 6 or tough 8 Saurus will give him a hard battle and I can expect to wear him down with combat resolution, too.
Plain Saurus up against 3 Warsphinx isn't going to end pretty, I guess. However Flesh to Stone can easily turn the tide, and it also happends that my Scar Vet took Venom of the Firefly Frog with extra hand weapon so I will be throwing 5 poison attacks each round to give some edge against high tough targets.
Am I underestimating the Warsphinx? If I setup the speed bumps right, he will almost never be able to pull of his impact hits on my Saurus, right?