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TOW 1500 vs Wood Elves

Salamander

discomute

Well-Known Member
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===
Venertalli's Warriors [1500 pts]
Warhammer: The Old World, Lizardmen
===

++ Characters [653 pts] ++

Venertalli [335 pts]
- Hand weapon
- General
- Becalming Cogitation
- High Magic

Skink Chief [318 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Battle Standard Bearer
- Stegadon [Giant bow]
- Talisman of Protection

++ Core Units [847 pts] ++

20 Saurus Warriors [341 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician

10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts

20 Temple Guard [341 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer
- Musician

10 Skink Skirmishers [55 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard

10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)

---
Created with "Old World Builder"

[https://old-world-builder.com]

He had
- big archer block with poison and magic attacks, mage and a magic banner to ignore saves.
- heavy cav
- treeman mage
- dryads
- glade guard

Turn 1 - him
20240802_174651.jpg

He shoots at me, does well at hitting my vanguard skinks

His heavy cav run away from my skinks

Otherwise he turtles
Turn 1 - me

My skinks kill 4 of his cav. They have basically no armour so I'm deadly.

Otherwise I move up and not much happens.

Turn 2 - him
20240802_181451.jpg
Attempts to run his cav away

His archers and magic rain dead onto my temple guard. My skinks all die from shooting.

Turn 2 - me



I take out the last rider and keep moving up. My Slann gets into proper dispel range and I start to dominate magic.

Turn 3 - him
20240802_184312.jpg

His dryads attack the TG, kill 2 and lose 1 but break and flee. I pursue but don't get there.

He continues to rain down death to the TG via hitting the Slann. His eagle goes around the back for a rear charge. He turtles.

Turn 3 - me
20240802_185731.jpg

I charge the treeman.

Combat goes very badly. We FBIGO but only 6 TG left. He doesn't follow up - they want to shoot and cast.

Turn 4 - him
20240802_191333.jpg
He shoots my TG to death. I find it interesting this was his main target - I probably would have spent the game shooting the stegadon. Those poison arrows can really tear through toughness 6 large targets.

He doesn't try to charge his glade guard on my.stegadon, he doesn't want to go through Tempest. They may not have made it via difficult ground. This is a big point in the game.

Turn 4 - me
20240802_192514.jpg
Stegadon fails it's charge

Saurus make it, combat is dead even

Skinks kill eagle

Turn 5 - him
20240802_193630.jpg

Saurus spears smash the glade guard they flee and are run down.

Turn 5 - me
20240802_194915.jpg

Not much to do but press forward
Some.light shooting and magic

If the game ends I think it's close enough to be a draw... But it doesn't

Turn 6 - him
20240802_195953.jpg

(Top right are dead units)

He shoots my Slann... To death

I wonder if he should have moved backwards more to try to avoid to stegadon charge (Slann is a large targets)

Dryads charge skinks but are shot to death

Turn 6 - me

20240802_200717.jpg

Both stegadon and Saurus make the charge. Finally the stegadon is in combat. They make short work of the archers and with that is game

What did I learn?
I don't like this list and high magic. It's so slow! Admittedly that was his strategy.

High magic... The MM is crap. I should not have taken it. The conveyance is actually pretty good! Helped out a lot. The vortex was not good this game. It's for lists that rely on charges like Bret's and empire. Fury of Kaine went off once for nothing. I don't think I like high.

If felt a lot closer than it ended up. I think if glade.guard could have charged the stegadon it might have been different. But I think with difficult ground he would have needed a 2x5+.
 
Last edited:
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