Salamander
discomute
Well-Known Member
- Messages
- 841
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- Trophy Points
- 93
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Venertalli's Warriors [1500 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [653 pts] ++
Venertalli [335 pts]
- Hand weapon
- General
- Becalming Cogitation
- High Magic
Skink Chief [318 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Battle Standard Bearer
- Stegadon [Giant bow]
- Talisman of Protection
++ Core Units [847 pts] ++
20 Saurus Warriors [341 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
20 Temple Guard [341 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [55 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
---
Created with "Old World Builder"
[https://old-world-builder.com]
He had
- big archer block with poison and magic attacks, mage and a magic banner to ignore saves.
- heavy cav
- treeman mage
- dryads
- glade guard
Venertalli's Warriors [1500 pts]
Warhammer: The Old World, Lizardmen
===
++ Characters [653 pts] ++
Venertalli [335 pts]
- Hand weapon
- General
- Becalming Cogitation
- High Magic
Skink Chief [318 pts]
- Additional hand weapon
- Light armour (Calloused hide)
- Battle Standard Bearer
- Stegadon [Giant bow]
- Talisman of Protection
++ Core Units [847 pts] ++
20 Saurus Warriors [341 pts]
- Thrusting spears
- Shields
- Heavy armour (Scaly skin)
- Shieldwall
- Spawn Leader (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [60 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Scouts
20 Temple Guard [341 pts]
- Hand weapons
- Halberds
- Shields
- Heavy armour (Scaly skin)
- Revered Guardian (champion)
- Standard bearer
- Musician
10 Skink Skirmishers [55 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
- Vanguard
10 Skink Skirmishers [50 pts]
- Hand weapons
- Javelins
- Shields
- Light armour (Calloused hides)
---
Created with "Old World Builder"
[https://old-world-builder.com]
He had
- big archer block with poison and magic attacks, mage and a magic banner to ignore saves.
- heavy cav
- treeman mage
- dryads
- glade guard
Turn 1 - him

He shoots at me, does well at hitting my vanguard skinks
His heavy cav run away from my skinks
Otherwise he turtles
Turn 1 - me
My skinks kill 4 of his cav. They have basically no armour so I'm deadly.
Otherwise I move up and not much happens.
Turn 2 - him

Attempts to run his cav away
His archers and magic rain dead onto my temple guard. My skinks all die from shooting.
Turn 2 - me
I take out the last rider and keep moving up. My Slann gets into proper dispel range and I start to dominate magic.
Turn 3 - him

His dryads attack the TG, kill 2 and lose 1 but break and flee. I pursue but don't get there.
He continues to rain down death to the TG via hitting the Slann. His eagle goes around the back for a rear charge. He turtles.
Turn 3 - me

I charge the treeman.
Combat goes very badly. We FBIGO but only 6 TG left. He doesn't follow up - they want to shoot and cast.
Turn 4 - him
He shoots my TG to death. I find it interesting this was his main target - I probably would have spent the game shooting the stegadon. Those poison arrows can really tear through toughness 6 large targets.
He doesn't try to charge his glade guard on my.stegadon, he doesn't want to go through Tempest. They may not have made it via difficult ground. This is a big point in the game.
Turn 4 - me

Stegadon fails it's charge
Saurus make it, combat is dead even
Skinks kill eagle
Turn 5 - him

Saurus spears smash the glade guard they flee and are run down.
Turn 5 - me

Not much to do but press forward
Some.light shooting and magic
If the game ends I think it's close enough to be a draw... But it doesn't
Turn 6 - him

(Top right are dead units)
He shoots my Slann... To death
I wonder if he should have moved backwards more to try to avoid to stegadon charge (Slann is a large targets)
Dryads charge skinks but are shot to death
Turn 6 - me

Both stegadon and Saurus make the charge. Finally the stegadon is in combat. They make short work of the archers and with that is game
What did I learn?
I don't like this list and high magic. It's so slow! Admittedly that was his strategy.
High magic... The MM is crap. I should not have taken it. The conveyance is actually pretty good! Helped out a lot. The vortex was not good this game. It's for lists that rely on charges like Bret's and empire. Fury of Kaine went off once for nothing. I don't think I like high.
If felt a lot closer than it ended up. I think if glade.guard could have charged the stegadon it might have been different. But I think with difficult ground he would have needed a 2x5+.
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