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AoS 1k for doubles

Chameleon Skink

Skained

Well-Known Member
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Hello,
Last Saturday I tried a new list, at first I liked it, but I feel I can change something to make a better list

Allegiance: Seraphon
- Mortal Realm: Ghur

LEADERS:
Slann Starmaster
(260)
- General
- Command Trait : Great Rememberer
- Artefact : Gryph-feather charm
- Spell : Meteoric Convocation

Engine of the Gods (240)

UNITS:
10 x Skinks (70)
- Boltspitters & Star Buckets
10 x Skinks (70)
- Boltspitters & Star Buckets
6 x Kroxigor (300)
- 2 x Moonhammers

ENDLESS SPELLS:
Balewind Vortex (40)

TOTAL: 980/1000
EXTRA COMMAND POINTS: 0
WOUNDS: 61
 
What do you own, and which if any of the those units are you considering subbing into the list?
 
first i need play more game to test, but the kroxigor dont just convince me, on Saturday the truth is that they did not manage to do much (also that they charged 3 minotaurs and 10 bestigors) and lost 4/6 krox before I could attack, I think at first change krox for ripper
 
first i need play more game to test, but the kroxigor dont just convince me, on Saturday the truth is that they did not manage to do much (also that they charged 3 minotaurs and 10 bestigors) and lost 4/6 krox before I could attack, I think at first change krox for ripper


I've got some suggestions:

Kroxigors aren't that great, yeah, you need more hitting power, so i would suggest to employ those 300 pts (320, considering that you have actually 20 unspent pts) into something as:

1) 6 rippers and 1 salamander?

2) 3 rippers, 1 astrolith bearer and upgrade the 10+10 skinks into 5+5 saurus knights (a more durable screen), then go for heavy summon

3) 3 rippers, 3 razordons, upgrade the skinks to kinghts, leave the Vortex for a Cogs (so you'll have bonus CCPs and your guaranteed charge with the rippers)

4) 3 razordons, 3 razordons, 5 knights (max your shooting and insert some knights for a first melee, waiting for the help of your summons)
 
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