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AoS 1k Kroaknado Build?

Carnasaur

DeathBringer125

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I love the new teleport mechanics and with Great Rememberer it makes it so powerful. So does anyone know a build for 1k I could use that would focus on Lord Kroak teleporting up, unloading, then teleporting back. Also recently used our new spell lore in a game and holy crap number 4 and 6 (I forget their names) are amazing lol. I wiped out 16 bloodletters from a 30 man squad using number 4 (I think is the one that does damage based on models in a squad) which I have to a skin starpriest. The spell lore vastly improves the starpriest capability.
 
I love the new teleport mechanics and with Great Rememberer it makes it so powerful. So does anyone know a build for 1k I could use that would focus on Lord Kroak teleporting up, unloading, then teleporting back. Also recently used our new spell lore in a game and holy crap number 4 and 6 (I forget their names) are amazing lol. I wiped out 16 bloodletters from a 30 man squad using number 4 (I think is the one that does damage based on models in a squad) which I have to a skin starpriest. The spell lore vastly improves the starpriest capability.
At 1k this isn't really viable. You would need to take a Slannstarmaster to give them the trait Great Remember in order to gain the double teleport. Running double Slann at 1k won't leave room for the needed endless spells and the Saurus Astrolith bearer to make Kroak worth his points.
 
So what would be a good 2k list or 1500 list.
Allegiance: Seraphon
- Mortal Realm: Ulgu

LEADERS:
Slann Starmaster
(260)
- General
- Command Trait : Great Rememberer
- Artefact : Miasmatic Blade

Lord Kroak (430)
Saurus Astrolith Bearer (160)
- Artefact : Light of Dracothion
Saurus Scar-Veteran on Cold One (100)
- Artefact : Betrayer's Crown
Skink Starpriest (80)
Knight-Incantor (140)
- Allies

UNITS:
5 x Saurus Knights (80)
-Lances
5 x Saurus Knights (80)
- Lances
5 x Saurus Knights (80)
- Lance
3 x Razordons (120)


BATTALIONS:
Firelance Starhost
(150)
Dracothion's Tail (80)

ENDLESS SPELLS / TERRAIN:
Balewind Vortex
(40)
Chronomantic Cogs (80)
Everblaze Comet (100)

TOTAL: 1970/2000
EXTRA COMMAND POINTS: 2
WOUNDS: 87

Units in the Heavens:
  • Lord Kroak
  • Saurus Astrolith Bearer
  • Saurus Scar-Veteran on Coldone
  • One 5x Saurus Knights
  • One 3x Razordons

The goal of the list is to spam mortal wounds and kill enemy support heroes with Kroak and the Everblaze Comet while thinning hordes with Betrayer's Crown and spells from the new Seraphon Lore.

This is a two drop list and should allow for the army to dictate first turn. Generally it will be best to take the first turn when the most targets are grouped for both the Everblaze Comet and Kroak's Spells. Once the Slann Starmast is on BwV it should have range to use Stellar Tempest on a horde unit.

Quick Guide:
  • Drop Lord Kroak and the Saurus Astrolith Bearer in range of enemy units.
  • Unload Kroak's Mortal wounds.
  • LoSaT both Kroak and AB to Safety.
  • Deploy the ScV on CO near an enemy horde that is out of range of your Slann's spells.
    • This is to use Betrayer's Crown in the combat phase.
    • Deploy the Saurus Knights near the Co for support.
  • Cast Everblaze Commet.
  • Cast Cogs from Skink Starpriest near Slann.
  • Cast BwV for Slann.
Or:

Allegiance: Seraphon

LEADERS:
Lord Kroak
(450)
- General
Engine of the Gods (240)
Engine of the Gods (240)
Engine of the Gods (240)
Engine of the Gods (240)
Saurus Astrolith Bearer (160)
-Artifact: Incandescent Rectricies

UNITS:
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
10 x Skinks (60)
- Boltspitters & Star Bucklers
3 x Razordons (120)

ENDLESS SPELLS / TERRAIN:
Balewind Vortex
(40)
Chronomantic Cogs (80)

TOTAL: 2000/2000
EXTRA COMMAND POINTS: 2
WOUNDS: 95

The list is pretty direct. Just summon as much as you can and flood the board. When your opponent gets close start pumping out mortal wounds.

Quick Guide:
  • Place Kroak on a Corner Objective when possible.
    • Surround Kroak with all 4 EotGs
  • Try to deploy EotGs within 25" of an enemy unit in case you roll into mortal wounds
  • Get the Skinks to objectives as early as possible
  • Summon Rippers turn one when possible from EotGs
  • Zone enemy casters when possible to prevent the dispell on your Cogs & BwV
 
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