Saurus
spacelizard
Member
- Messages
- 77
- Likes Received
- 2
- Trophy Points
- 8
My first game with lizards, and I find myself fighting... Lizardmen? How did this happen? What grave incident incited such a civil war? Hmmm....
Anyway, marching to the field of battle I have:
Skink Priest (General): lvl 2, mounted on an engine w/diadem of power and a dispel scroll
Skink Chief (BSB): Lt. Armour, shield, and javelins, w/Haunchi's blessed totem
3 Kroxigors
12 Temple Guard: w/ full command, champ has Sword of the Hornet
12 Saurus: Musician, Standard, and spears
12 Saurus: Musician, Standard, and spears
16 Skinks w/ 2 krox's: musician and standard
... and my opponent's army (to the best of my memory):
skink priest on engine
scar vet BSB w/fear causing flag of scariness
scar vet general w/halberd
12 templeguard w/full command
15 saurus w/ standard, and musician
15 saurus w/spears, standard, and musician
X2 12 skink skrimishers
He deploys and goes first, saurus units with guard between them. skinks on the flanks and engine right behind the templeguard. both scarvets are with the temple guard. The whole force is on the (my) right side.
I have krox's front and center of my deployment zone. left of them is the temple guard, then one saurus block, then the engine, then the other saurus block. My skink unit is on the far right.
I roll celestial shield and second sign, he rolls shield and comet.
Turn 1 & 2: He advances, wheeling his army to face mine, since we've effectively started in opposite corners. One of his skirmisher units moves downfield to some ruins. The other moves up, gets fried by burning alignment, and turns tail. The skink priests glare at each other as they wash on magic.
turn 3: One of his saurus blocks charges my temple guard. The guard hold. The stegadon and the kroxigors make like a hammer and anvil and charge opposite flanks of that saurus block. The saurus are quickly turned into to a fine red mist. Meanwhile, the engine kills 4 temple guard.
turn 4: His engine flank charges my engine, killing the priest and crew, however monster reaction makes the steg unbreakable. His temple guard charge what's left of mine, break them, then cut them to pieces. Meanwhile, my skinks pull the do-or-die charge against his spear saurus in the front. The skinks decide to be AMAZING and break the saurus but don't catch them.
We had to stop after that due to time, but it came out to a draw. As it was, the game still could have gone either way. His skink skirmishers that had run rallied on turn 3, and by turn 4 were in a position to flank charge one of my saurus units, which were themselves in the flank of his engine, which was in the flank of my engine, which was unbreakable. Meanwhile my other saurus unit would have been facing his remaining temple guard w/scar vets. That left my skinks hoping the saurus they just broke continued to run. Either way they'd be charging, if for no other reason than having the chance to take some saurus with them.
Anyway, marching to the field of battle I have:
Skink Priest (General): lvl 2, mounted on an engine w/diadem of power and a dispel scroll
Skink Chief (BSB): Lt. Armour, shield, and javelins, w/Haunchi's blessed totem
3 Kroxigors
12 Temple Guard: w/ full command, champ has Sword of the Hornet
12 Saurus: Musician, Standard, and spears
12 Saurus: Musician, Standard, and spears
16 Skinks w/ 2 krox's: musician and standard
... and my opponent's army (to the best of my memory):
skink priest on engine
scar vet BSB w/fear causing flag of scariness
scar vet general w/halberd
12 templeguard w/full command
15 saurus w/ standard, and musician
15 saurus w/spears, standard, and musician
X2 12 skink skrimishers
He deploys and goes first, saurus units with guard between them. skinks on the flanks and engine right behind the templeguard. both scarvets are with the temple guard. The whole force is on the (my) right side.
I have krox's front and center of my deployment zone. left of them is the temple guard, then one saurus block, then the engine, then the other saurus block. My skink unit is on the far right.
I roll celestial shield and second sign, he rolls shield and comet.
Turn 1 & 2: He advances, wheeling his army to face mine, since we've effectively started in opposite corners. One of his skirmisher units moves downfield to some ruins. The other moves up, gets fried by burning alignment, and turns tail. The skink priests glare at each other as they wash on magic.
turn 3: One of his saurus blocks charges my temple guard. The guard hold. The stegadon and the kroxigors make like a hammer and anvil and charge opposite flanks of that saurus block. The saurus are quickly turned into to a fine red mist. Meanwhile, the engine kills 4 temple guard.
turn 4: His engine flank charges my engine, killing the priest and crew, however monster reaction makes the steg unbreakable. His temple guard charge what's left of mine, break them, then cut them to pieces. Meanwhile, my skinks pull the do-or-die charge against his spear saurus in the front. The skinks decide to be AMAZING and break the saurus but don't catch them.
We had to stop after that due to time, but it came out to a draw. As it was, the game still could have gone either way. His skink skirmishers that had run rallied on turn 3, and by turn 4 were in a position to flank charge one of my saurus units, which were themselves in the flank of his engine, which was in the flank of my engine, which was unbreakable. Meanwhile my other saurus unit would have been facing his remaining temple guard w/scar vets. That left my skinks hoping the saurus they just broke continued to run. Either way they'd be charging, if for no other reason than having the chance to take some saurus with them.