Skaven Slave
Kaldor
Clan Pestilens
- Messages
- 4
- Likes Received
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- Trophy Points
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My list:
Oldblood on Carnosaur with:
Sword of the Hornet (always strike first)
Maiming Shield (+1 attack)
Pigeon Plucker Pendant (5+ ward vs Flyers)
Potion of Strength (+3 Strength)
Level 2 Skink Priest on Ancient Stegadon with Engine of the Gods with:
Plaque of Tepok (extra spell)
Talisman of Protection (6+ ward)
Bane Head (double wounds on one enemy character)
40 Saurus Warriors with HW&S
Full Command
15 Skink Skirmishers with Javelin and Shield
3 Terradons
1 Stegadon
10 Chameleon Skinks
1 Salamander Hunting pack
His list:
A Ghoul King Vampire Lord with:
Regeneration
Red Fury
The sword of +3 Attacks
Level 2 Necromancer
20 Ghouls
40 Ghouls
10 Fellbats
10 Direwolves
Varghulf
3 Spirit Hosts
2 Banshees.
First Turn:
I won the first turn. We had both stacked the left hand side of the board, with only a few token units on the right hand side. I had my large unit of Saurus ranked up 5 wide and 8 deep, and flanked on either side by Stegadons. The theory being that the Saurus could simply march straight at the enemy, and not care about getting flanked or beaten in combat as with such a large rank bonus, they were pretty much guaranteed to be steadfast. In later turns anything stuck in combat with the Saurus would be facing flank and rear charges from Stegadons and Carnosaur. As you'll see, it kinda worked...
I marched the Saurus straight towards the enemy, with the Stegs on either side and farther back. My Chameleon Skinks fired at the Direwolves on my right flank. 20 Shots, 1 poison hit. Nice. My skirmishers on my left advanced. My Carnosaur advanced around the left side of a hill that was dominating the centre of the field. My Terradons fly out and land right between the two units of enemy Ghouls.
Magic is largely uneventful. My spells were poorly suited to this particular foe, with the exception of Chain Lightening (which I never managed to cast).
In his first turn, he charges my Chameleon skinks with both the Spirit Hosts and the Direwolves. I stand and shoot, no casualties. The Chameleons take out four wolves in combat (wtf?) but take nine casualties, flee from the combat and are run down.
He moves one banshee to within shooting range of my Carnosaur, and manages to cause five wounds with it. Two land on the Oldblood, and three on the Carnosaur. Ouch.
His other banshee leaves the protection of a Ghoul unit and shouts at the Terradons. Three wounds, one dead Terradon. They panic and flee.
In my second turn I move the Saurus/Stegadon combo towards the Ghoul blocks, and the Carnosaur ignores the Spirit Hosts, Banshee and Direwolves now threatening his flank, and marches to threaten the flanks of the smaller Ghoul unit.
The Skink Skirmishers move to shoot at the Varghulf, but I forget to shoot with them (doh!).
Also, in both this turn and the previous turn, the giant bow on the Stegadon has rolled a 6 to hit the Varghulf. By this point I'd caused 5 wounds to it, but they'd all regenerated. Sheesh, can't get a break!
In his second turn, things go pear shaped. He charges his Ghoul King out of one of the Ghoul units into the Ancient Stegadon. He scores five (five!) poisoned hits from his eight attacks, and two of the other attacks also wound. The Stegadon fails all of it's saves and dies. The Ghoul King, using the extra attacks generated by Red Fury then finishes off the Skink Priest. Ouch.
In my third turn I charge the Saurus into the Ghoul Horde, and the Carnosaur into the flank of the smaller unit of Ghouls. The Carnosaur and Oldblood largely whiff their attacks, with a combined 10 attacks and a Thunderstomp managing to kill only three Ghouls. Never mind, I had a flank, and I charged, so I still win the combat. And next round I'm pretty sure the odds will even out and I should kill a more decent number, right?
The Saurus and Ghouls trade blows. He has lots of attacks, I have good Toughness and Armour. I win by a bit. I direct some attacks from the Saurus, and kill his Necromancer. Yay!
In his fourth turn the Ghoul King is facing the wrong way for a charge. Thank god for small mercies, right?
The Banshee's both attempt to charge the rear of the Carnosaur. One makes it, one fails. Oh well, I've got a magic weapon that always strikes first, should be easily able to handle a Banshee. Or so I thought.
The Varghulf charges the skink skirmishers who are predictably butchered and run down, but at least now the Varghulf is a long way from the action.
Enter the shooting phase. The Banshee screams at the Carnosaur. "It can do what?" is my reaction. Oh dear. Another four wounds, and that's one dead Oldblood and Carnosaur. Hmm.
It's now my turn four. The remaining Stegadon manages to charge into the combat with the Ghoul Horde, and with the combined attacks from it and the Saurus it is reduced to nine models. Nothing else to mention, pretty much the rest of my army is dead or fleeing by this point.
His turn four, the banshee charges the Saurus, the Ghoul King charges the Stegadon. It's all now one big massed combat in the centre of the table. Despite my heavy losses, I'm feeling pretty confident. I've got three ranks and a standard, and enough attacks to paste the remaining Ghouls. If I win this combat by four or five points I can destroy the Ghouls, the Banshee, the Ghoul King and have the game pretty much in the bag. The enemy swings, and between the Ghoul King, the Banshee and the Ghouls I lose four wounds. Feeling pretty good now. I take my attacks. Between the Steg and the Saurus I come up with three wounds.
Oh dear.
We tally up the results. He has done four wounds, and has a flank and rear bonus, and a charge bonus for a total of 8. I have three ranks, a standard, and three kills for a total of 7.
Oh dear.
Not to worry, I still have more ranks than the enemy, so I'm testing on my unmodified leadership of 8. And I'm coldblooded. I roll the dice.
6, 6, and a 3.
Oh dear.
I'm now surrounded and fleeing. Both of my units are wiped out (I'm not sure if this is a rule, but we were out of time anyway and I had no chance to rally, so...) and the game ends in a crushing defeat.
Thoughts?
Oldblood on Carnosaur with:
Sword of the Hornet (always strike first)
Maiming Shield (+1 attack)
Pigeon Plucker Pendant (5+ ward vs Flyers)
Potion of Strength (+3 Strength)
Level 2 Skink Priest on Ancient Stegadon with Engine of the Gods with:
Plaque of Tepok (extra spell)
Talisman of Protection (6+ ward)
Bane Head (double wounds on one enemy character)
40 Saurus Warriors with HW&S
Full Command
15 Skink Skirmishers with Javelin and Shield
3 Terradons
1 Stegadon
10 Chameleon Skinks
1 Salamander Hunting pack
His list:
A Ghoul King Vampire Lord with:
Regeneration
Red Fury
The sword of +3 Attacks
Level 2 Necromancer
20 Ghouls
40 Ghouls
10 Fellbats
10 Direwolves
Varghulf
3 Spirit Hosts
2 Banshees.
First Turn:
I won the first turn. We had both stacked the left hand side of the board, with only a few token units on the right hand side. I had my large unit of Saurus ranked up 5 wide and 8 deep, and flanked on either side by Stegadons. The theory being that the Saurus could simply march straight at the enemy, and not care about getting flanked or beaten in combat as with such a large rank bonus, they were pretty much guaranteed to be steadfast. In later turns anything stuck in combat with the Saurus would be facing flank and rear charges from Stegadons and Carnosaur. As you'll see, it kinda worked...
I marched the Saurus straight towards the enemy, with the Stegs on either side and farther back. My Chameleon Skinks fired at the Direwolves on my right flank. 20 Shots, 1 poison hit. Nice. My skirmishers on my left advanced. My Carnosaur advanced around the left side of a hill that was dominating the centre of the field. My Terradons fly out and land right between the two units of enemy Ghouls.
Magic is largely uneventful. My spells were poorly suited to this particular foe, with the exception of Chain Lightening (which I never managed to cast).
In his first turn, he charges my Chameleon skinks with both the Spirit Hosts and the Direwolves. I stand and shoot, no casualties. The Chameleons take out four wolves in combat (wtf?) but take nine casualties, flee from the combat and are run down.
He moves one banshee to within shooting range of my Carnosaur, and manages to cause five wounds with it. Two land on the Oldblood, and three on the Carnosaur. Ouch.
His other banshee leaves the protection of a Ghoul unit and shouts at the Terradons. Three wounds, one dead Terradon. They panic and flee.
In my second turn I move the Saurus/Stegadon combo towards the Ghoul blocks, and the Carnosaur ignores the Spirit Hosts, Banshee and Direwolves now threatening his flank, and marches to threaten the flanks of the smaller Ghoul unit.
The Skink Skirmishers move to shoot at the Varghulf, but I forget to shoot with them (doh!).
Also, in both this turn and the previous turn, the giant bow on the Stegadon has rolled a 6 to hit the Varghulf. By this point I'd caused 5 wounds to it, but they'd all regenerated. Sheesh, can't get a break!
In his second turn, things go pear shaped. He charges his Ghoul King out of one of the Ghoul units into the Ancient Stegadon. He scores five (five!) poisoned hits from his eight attacks, and two of the other attacks also wound. The Stegadon fails all of it's saves and dies. The Ghoul King, using the extra attacks generated by Red Fury then finishes off the Skink Priest. Ouch.
In my third turn I charge the Saurus into the Ghoul Horde, and the Carnosaur into the flank of the smaller unit of Ghouls. The Carnosaur and Oldblood largely whiff their attacks, with a combined 10 attacks and a Thunderstomp managing to kill only three Ghouls. Never mind, I had a flank, and I charged, so I still win the combat. And next round I'm pretty sure the odds will even out and I should kill a more decent number, right?
The Saurus and Ghouls trade blows. He has lots of attacks, I have good Toughness and Armour. I win by a bit. I direct some attacks from the Saurus, and kill his Necromancer. Yay!
In his fourth turn the Ghoul King is facing the wrong way for a charge. Thank god for small mercies, right?
The Banshee's both attempt to charge the rear of the Carnosaur. One makes it, one fails. Oh well, I've got a magic weapon that always strikes first, should be easily able to handle a Banshee. Or so I thought.
The Varghulf charges the skink skirmishers who are predictably butchered and run down, but at least now the Varghulf is a long way from the action.
Enter the shooting phase. The Banshee screams at the Carnosaur. "It can do what?" is my reaction. Oh dear. Another four wounds, and that's one dead Oldblood and Carnosaur. Hmm.
It's now my turn four. The remaining Stegadon manages to charge into the combat with the Ghoul Horde, and with the combined attacks from it and the Saurus it is reduced to nine models. Nothing else to mention, pretty much the rest of my army is dead or fleeing by this point.
His turn four, the banshee charges the Saurus, the Ghoul King charges the Stegadon. It's all now one big massed combat in the centre of the table. Despite my heavy losses, I'm feeling pretty confident. I've got three ranks and a standard, and enough attacks to paste the remaining Ghouls. If I win this combat by four or five points I can destroy the Ghouls, the Banshee, the Ghoul King and have the game pretty much in the bag. The enemy swings, and between the Ghoul King, the Banshee and the Ghouls I lose four wounds. Feeling pretty good now. I take my attacks. Between the Steg and the Saurus I come up with three wounds.
Oh dear.
We tally up the results. He has done four wounds, and has a flank and rear bonus, and a charge bonus for a total of 8. I have three ranks, a standard, and three kills for a total of 7.
Oh dear.
Not to worry, I still have more ranks than the enemy, so I'm testing on my unmodified leadership of 8. And I'm coldblooded. I roll the dice.
6, 6, and a 3.
Oh dear.
I'm now surrounded and fleeing. Both of my units are wiped out (I'm not sure if this is a rule, but we were out of time anyway and I had no chance to rally, so...) and the game ends in a crushing defeat.
Thoughts?