Ok, so first battle with a completely revised army...
http://www.lustria-online.com/viewtopic.php?f=8&t=4983
Never fought Skaven, so I knew next to nothing about them, but I was expecting template weapons and loadsa rats. His army was:
Grey Seer, Chieftain, 36(?) Clan Rats
20 Clan Rat Spearmen
20 Clan Rat Spearmen
20 Plaque Monks
Doomwheel
6 Rat Ogres with Master Moulder
Catapult thing
Flame Thrower thing
2 Mortars
3 or so other characters here and there- one was a level 2 spellcaster.
I took lore of Fire
Terrain... walls on my side, woods to my right and left, a building and a carnel pit far on the left, hill on his side...
I deployed my Saurus blocks centrally (TG, SS, SW), with a unit of skirmishers and the Skink cohort unit on their left flank to oppose the doomwheel, and face off against his larger blocks. On the right of my deployment, Salamander, 2x Skinks, Salamander, to face plague monks, rat ogres. Chameleons about 6 inches out of my deployment, behind a wood.
Skaven first turn
He rolled first turn, generally advanced with everything. Magic was largely uneventful, as was shooting- his stuff scattered, and I lost in total about 3 skinks and a couple of Saurus. Doomwheels move far, running down my left flank like something scary.
Lizards first turn
Temple Guard advance to wall, other Saurus blocks in line with them. Cohorts block a gap between woods, to guard Temple Guard. Left skinks wing round the building to fire upon the doomwheel. On the right, everything surges forward to fire upon the Rat ogres and Plague Monks. Magic was a wet fish. Nothing happened. Shooting. 2 wounds on the Doomwheel, sending it crashing through the wood and ending up in front of his infantry. Huzzah. I manage about 7 kills on the Plague Monks, but forgot that they are immune to panic because they are frenzied. Dang. I also manage to take out both Rat Ogre handlers, meaning they are now subject to stupidity on a Ld of 5. Hooray. Thats his falnks scuppered.
Skaven second turn
Doomwheel charges Saurus Spears. Plague Monks charge Skink Skirmishers. Rat Ogres shuffle forwards drooling pathetically. My Skinks flee, and he redirects his charge onto the Chameleons. Which also flee. So the Plague Monks hit the Saurus warriors. His magic again is largely ineffective- a few casualties here and there, but nothing to shout or cry about. Shooting-wise, he misfires on just about everything. I get to place his templates on his units, which is great, and chars a few more rats. Combat wise, I thoroughly dismiss his Plague Monks, and decide not to pursue. They are now blocking one of his units, and unfrenzied. Saurus lose no casulaties in the fight. Doomwhell chews up a great few Saurus Spearmen, but I manage a further 2 wounds on the damn thing, and hold firm.
Lizards second turn
Temple Guard declare a charge on the large Clan Rat unit. Salamander charges the now rallied plague monks. Unengaged skirmishers rally, and move into new firing positions. I skirt round the moronic rat ogres to shoot them in the ass with a Salamander and a Skink Unit. Everything else prepares for the worst should the TG falter. I roll crappy for magic again, but get the flaming shield thing up. Really useful. He loses another rank of rats. Shooting wise, I unlease hell upon his Rat Ogres, leaving 2. In combat, I finally nail the Doomwheel, after losing 12 Saurus Spearmen. The Temple Guard lose 3- in response they pulverise the Skaven, who hold steadfast for another round of humiliation. The Salamander chews through yet more Plague Monks, but loses a wound and all handlers in the process. I kill some scummy character, but lose the combat. Mr Salamander isn't going anywhere though, and decides to fight on.
...to be continued...
http://www.lustria-online.com/viewtopic.php?f=8&t=4983
Never fought Skaven, so I knew next to nothing about them, but I was expecting template weapons and loadsa rats. His army was:
Grey Seer, Chieftain, 36(?) Clan Rats
20 Clan Rat Spearmen
20 Clan Rat Spearmen
20 Plaque Monks
Doomwheel
6 Rat Ogres with Master Moulder
Catapult thing
Flame Thrower thing
2 Mortars
3 or so other characters here and there- one was a level 2 spellcaster.
I took lore of Fire
Terrain... walls on my side, woods to my right and left, a building and a carnel pit far on the left, hill on his side...
I deployed my Saurus blocks centrally (TG, SS, SW), with a unit of skirmishers and the Skink cohort unit on their left flank to oppose the doomwheel, and face off against his larger blocks. On the right of my deployment, Salamander, 2x Skinks, Salamander, to face plague monks, rat ogres. Chameleons about 6 inches out of my deployment, behind a wood.
Skaven first turn
He rolled first turn, generally advanced with everything. Magic was largely uneventful, as was shooting- his stuff scattered, and I lost in total about 3 skinks and a couple of Saurus. Doomwheels move far, running down my left flank like something scary.
Lizards first turn
Temple Guard advance to wall, other Saurus blocks in line with them. Cohorts block a gap between woods, to guard Temple Guard. Left skinks wing round the building to fire upon the doomwheel. On the right, everything surges forward to fire upon the Rat ogres and Plague Monks. Magic was a wet fish. Nothing happened. Shooting. 2 wounds on the Doomwheel, sending it crashing through the wood and ending up in front of his infantry. Huzzah. I manage about 7 kills on the Plague Monks, but forgot that they are immune to panic because they are frenzied. Dang. I also manage to take out both Rat Ogre handlers, meaning they are now subject to stupidity on a Ld of 5. Hooray. Thats his falnks scuppered.
Skaven second turn
Doomwheel charges Saurus Spears. Plague Monks charge Skink Skirmishers. Rat Ogres shuffle forwards drooling pathetically. My Skinks flee, and he redirects his charge onto the Chameleons. Which also flee. So the Plague Monks hit the Saurus warriors. His magic again is largely ineffective- a few casualties here and there, but nothing to shout or cry about. Shooting-wise, he misfires on just about everything. I get to place his templates on his units, which is great, and chars a few more rats. Combat wise, I thoroughly dismiss his Plague Monks, and decide not to pursue. They are now blocking one of his units, and unfrenzied. Saurus lose no casulaties in the fight. Doomwhell chews up a great few Saurus Spearmen, but I manage a further 2 wounds on the damn thing, and hold firm.
Lizards second turn
Temple Guard declare a charge on the large Clan Rat unit. Salamander charges the now rallied plague monks. Unengaged skirmishers rally, and move into new firing positions. I skirt round the moronic rat ogres to shoot them in the ass with a Salamander and a Skink Unit. Everything else prepares for the worst should the TG falter. I roll crappy for magic again, but get the flaming shield thing up. Really useful. He loses another rank of rats. Shooting wise, I unlease hell upon his Rat Ogres, leaving 2. In combat, I finally nail the Doomwheel, after losing 12 Saurus Spearmen. The Temple Guard lose 3- in response they pulverise the Skaven, who hold steadfast for another round of humiliation. The Salamander chews through yet more Plague Monks, but loses a wound and all handlers in the process. I kill some scummy character, but lose the combat. Mr Salamander isn't going anywhere though, and decides to fight on.
...to be continued...