MY FIRST BATTLE REPORT
MY ARMY
Slann Mage Priest
Focused Rumination
Plaque of Tepok
Plaque of Protection
Battle Standard
Skink Priest
Level 2
Drum of Xahutec
Skink Chief
Stegadon War Spear
Ancient Stegadon
20x Warriors w. Command
20x Warriors w. Spears and Command
10 Skink Skirmishers
3x Salamanders
HIS ARMY
Dwarf Lord (6 attacks always strike first 4 wounds etc)
22 Guys with guns (dont know name lol)
3x Cannons
1x Gyrocopter
20x Storm Breakers w. Command
5x Slayers
think that was it?
DEPLOYMENT
The terrain was a 4x4 which had a giant hill on the Dwarf Side and a Jungle of around 6-7 small Tree Pieces spread along my side and the Middle. Leaving Three Spacious Gaps Between mine and his Deployment Zone. (Left Flank, Right Flank, Centre Which Forked into Two by a "tree roundabout" lol)
MY DEPLOYMENT
I managed to Hide both my stegadons 12" onto the board hidden from all three cannons. The Engine Was on the far left by the first Path. the second path had enough room for both my warriors. The Salamanders and Skinks covered the middle path one towards left and one towards right. the Slann was behind the Skinks and the Ancient Stegadon was on the Right Flank.
HIS DEPLOYMENT
He made some errors with his deployment even i'd know..
He placed his Three Cannons on top of the hill. two were pretty much next to each other and one a few inches away. in front of the cannons at the bottom of the hill he placed a long line of rifle people that covered the middle path and a few could get shots in at either flank. The Slayers got placed about 6" on on the flank to stop the engine. and the 20 Thunderers on the Far right to stop the Ancient Stegadon. between the Cannons and the Thunderers he placed the Gyrocopter and the Dwarfe lord.. the gyro copter was closest to the Cannons to cover the centre and right Flank. and the lord to cover both but primarily stop the Ancient.
SPELLS
I rolled my spells getting the following
Slann:
Steed of Shadows
Crown of Tairon
Shades of Death
Unseen Lurker
Pit of Shades
Priest:
Uraians Thunder Bolt
Potent of Far
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MY TURN ONE!
I moved my Engine of the Gods up the left of the board to protect from cannon fire, the two sets of warriors moved through the second gap of trees. the Salamanders hid behind the third set of trees from cannon fire again. the skinks moved up in line with the salamanders and the slann hid behind them. the ancient Stegadon also moved up on the far right hiding from the cannons.
All my Spells were pretty useless Attempted Pit of Shades on his Lord but it failed.
i also used the engine of the gods power to get the ward save which protected both warrior units.
HIS TURN ONE
He started by moving his Dwarf lord and Thunders towards my Skinks and the Gyro copter a few inches closer.
During his Shooting Phase he directed 2 Cannons at my Front Warrior unit and the Third at my Salamanders. the first Cannon inflicted 3 wounds which i saved with the 5+ ward. the second landed infront of my warriors and didnt bounce and the third missed.
his gun people (need names please!) shot at my front warriors. causing 5 wounds. after saving throws 3 died.
MY TURN TWO
i moved my Ancient Stegadon to the Flank of the Thunderers. also moving the Skinks towards the Dwarfe lord moved the Slann towards the Ancient Stegadon. The warriors closer to the firing line and the Engine towards the Slayers. The Salamanders also moved towards the Firing line.
During my Magic Phase i Managed to Cast Unseen Lurker on my Ancient Stegadon and Charged it into the unit of Thunderers flank. i also cast the 5+ ward again protecting the same units as last time.
During my Shooting Phase i Managed to shoot with my Skinks getting 20 shots at the Dwarf Lord but only rolling 3 6's, 2 of which he saved. the Salamanders also scored 3 wounds on the firing line.
In The combat phase the Stegadon Managed to get 9 Impact hits 8 of which wounded. i scored one more wound with the stegadon, 3 with the chief and none with the crew. the unit failed their leadership and the stegadon ran them down and overran into the gyrocopter.
HIS TURN TWO
His turn two His Dwarf Lord had to take a terror check from my ancient stegadon which he failed and fleed just missing my Skinks. moved his Slayers towards my engine of the gods.
in the shooting phase he fired Two cannons at my Engine of the Gods and one at my Warriors. He hit the Engine Twice causing 4 wounds on it. and missing the Warriors. In the Combat Phase my Ancient Stegadon caused 5 wounds on his Gyrocopter from impact hits and overran into his Gun line flank.
MY TURN THREE
i managed to charge in my First unit of Saurus Warriors and Salamanders into the Gun line. my Engine got into combat with the Slayers.
I moved my Slann to the South of the Dwarf lord, the Skinks to the Right of it and the Second Block of Warriors to the left.
During My Magic Phase i Cast Unseen Lurker on the Warriors Charging into the Dwarf Lord and Making Him Flee into my Skinks killing him off. In combat my Engine killed all 5 Slayers and overran into open terrain. My ancient Stegadon killed about 12 Dwarf Gunners, The salamanders Killed 3 and the warriors killed 4. Killing all of them. My ancient Stegadon held whilst my Salamanders and Warriors Overran into all 3 Cannon Units.
HIS TURN THREE
During his turn it went straight to combat where my Salamanders took out all 3 of one Cannon Crew and the Warriors Took out 3 of another Cannon Crew. the third cannon crew failed its leadership check and ran off the board.
VERDICT
so yeh i was against a pretty silly player but i was impressed with the list i used, i only lost 3 models and 4 wounds off a stegadon which is pretty good unseen lurker definately helped me.