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7th Ed. 2000 points Lizardmen Vs Dwarfes

Jungle Swarm

stiggie

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MY FIRST BATTLE REPORT

MY ARMY

Slann Mage Priest
Focused Rumination
Plaque of Tepok
Plaque of Protection
Battle Standard

Skink Priest
Level 2
Drum of Xahutec

Skink Chief
Stegadon War Spear
Ancient Stegadon

20x Warriors w. Command

20x Warriors w. Spears and Command

10 Skink Skirmishers

3x Salamanders


HIS ARMY


Dwarf Lord (6 attacks always strike first 4 wounds etc)
22 Guys with guns (dont know name lol)
3x Cannons
1x Gyrocopter
20x Storm Breakers w. Command
5x Slayers


think that was it?

DEPLOYMENT

The terrain was a 4x4 which had a giant hill on the Dwarf Side and a Jungle of around 6-7 small Tree Pieces spread along my side and the Middle. Leaving Three Spacious Gaps Between mine and his Deployment Zone. (Left Flank, Right Flank, Centre Which Forked into Two by a "tree roundabout" lol)

MY DEPLOYMENT

I managed to Hide both my stegadons 12" onto the board hidden from all three cannons. The Engine Was on the far left by the first Path. the second path had enough room for both my warriors. The Salamanders and Skinks covered the middle path one towards left and one towards right. the Slann was behind the Skinks and the Ancient Stegadon was on the Right Flank.

HIS DEPLOYMENT
He made some errors with his deployment even i'd know..

He placed his Three Cannons on top of the hill. two were pretty much next to each other and one a few inches away. in front of the cannons at the bottom of the hill he placed a long line of rifle people that covered the middle path and a few could get shots in at either flank. The Slayers got placed about 6" on on the flank to stop the engine. and the 20 Thunderers on the Far right to stop the Ancient Stegadon. between the Cannons and the Thunderers he placed the Gyrocopter and the Dwarfe lord.. the gyro copter was closest to the Cannons to cover the centre and right Flank. and the lord to cover both but primarily stop the Ancient.

SPELLS

I rolled my spells getting the following

Slann:
Steed of Shadows
Crown of Tairon
Shades of Death
Unseen Lurker
Pit of Shades

Priest:
Uraians Thunder Bolt
Potent of Far


MY TURN ONE!



I moved my Engine of the Gods up the left of the board to protect from cannon fire, the two sets of warriors moved through the second gap of trees. the Salamanders hid behind the third set of trees from cannon fire again. the skinks moved up in line with the salamanders and the slann hid behind them. the ancient Stegadon also moved up on the far right hiding from the cannons.

All my Spells were pretty useless Attempted Pit of Shades on his Lord but it failed.
i also used the engine of the gods power to get the ward save which protected both warrior units.
[

HIS TURN ONE

He started by moving his Dwarf lord and Thunders towards my Skinks and the Gyro copter a few inches closer.

During his Shooting Phase he directed 2 Cannons at my Front Warrior unit and the Third at my Salamanders. the first Cannon inflicted 3 wounds which i saved with the 5+ ward. the second landed infront of my warriors and didnt bounce and the third missed.

his gun people (need names please!) shot at my front warriors. causing 5 wounds. after saving throws 3 died.

MY TURN TWO

i moved my Ancient Stegadon to the Flank of the Thunderers. also moving the Skinks towards the Dwarfe lord moved the Slann towards the Ancient Stegadon. The warriors closer to the firing line and the Engine towards the Slayers. The Salamanders also moved towards the Firing line.

During my Magic Phase i Managed to Cast Unseen Lurker on my Ancient Stegadon and Charged it into the unit of Thunderers flank. i also cast the 5+ ward again protecting the same units as last time.

During my Shooting Phase i Managed to shoot with my Skinks getting 20 shots at the Dwarf Lord but only rolling 3 6's, 2 of which he saved. the Salamanders also scored 3 wounds on the firing line.

In The combat phase the Stegadon Managed to get 9 Impact hits 8 of which wounded. i scored one more wound with the stegadon, 3 with the chief and none with the crew. the unit failed their leadership and the stegadon ran them down and overran into the gyrocopter.

HIS TURN TWO
His turn two His Dwarf Lord had to take a terror check from my ancient stegadon which he failed and fleed just missing my Skinks. moved his Slayers towards my engine of the gods.

in the shooting phase he fired Two cannons at my Engine of the Gods and one at my Warriors. He hit the Engine Twice causing 4 wounds on it. and missing the Warriors. In the Combat Phase my Ancient Stegadon caused 5 wounds on his Gyrocopter from impact hits and overran into his Gun line flank.

MY TURN THREE
i managed to charge in my First unit of Saurus Warriors and Salamanders into the Gun line. my Engine got into combat with the Slayers.

I moved my Slann to the South of the Dwarf lord, the Skinks to the Right of it and the Second Block of Warriors to the left.

During My Magic Phase i Cast Unseen Lurker on the Warriors Charging into the Dwarf Lord and Making Him Flee into my Skinks killing him off. In combat my Engine killed all 5 Slayers and overran into open terrain. My ancient Stegadon killed about 12 Dwarf Gunners, The salamanders Killed 3 and the warriors killed 4. Killing all of them. My ancient Stegadon held whilst my Salamanders and Warriors Overran into all 3 Cannon Units.

HIS TURN THREE

During his turn it went straight to combat where my Salamanders took out all 3 of one Cannon Crew and the Warriors Took out 3 of another Cannon Crew. the third cannon crew failed its leadership check and ran off the board.

VERDICT
so yeh i was against a pretty silly player but i was impressed with the list i used, i only lost 3 models and 4 wounds off a stegadon which is pretty good unseen lurker definately helped me.
 
Those wounds on your Stegadon probably shouldn't have happened, as it isn't legal to direct any sort of fire at models in hand-to-hand including template weapons like cannons and stone throwers.

It is possible for models to be affected as normal if the template weapon happens to affect units in hand-to-hand combat, but rules-wise this can't be your intent. Much in the same way you can't point a cannon at one enemy unit and hope to bounce the cannonball to a juicier target behind the valid target.
 
you confused me for a minute then lol.. noo

the ancient stegadon was in combat but the engine wasnt til the turn after?? he fired at the engine lol which took off 4 wounds and then my engine charged his slayers.
 
Just so you know dwarf Thunderers the guys with rifles cannot move and shoot in the same turn. Good job with the win, let you friend know slayers never pay off, better to go with ironbreakers or hammerers and your protectors, they will survive longer and likely deal more damage as well.
 
stiggie said:
you confused me for a minute then lol.. noo

the ancient stegadon was in combat but the engine wasnt til the turn after?? he fired at the engine lol which took off 4 wounds and then my engine charged his slayers.

Ah, my bad then!
 
Craken said:
Just so you know dwarf Thunderers the guys with rifles cannot move and shoot in the same turn. Good job with the win, let you friend know slayers never pay off, better to go with ironbreakers or hammerers and your protectors, they will survive longer and likely deal more damage as well.

Hammerers win out every time for me, since they are always stubborn. Just make them immune to fear and terror so they don't autobreak, and you're all set. Ironbreakers are ok, but stubborn is way better than +1 armor save.
 
Caneghem said:
Ironbreakers are ok, but stubborn is way better than +1 armor save.

I agree 100%
 
I don't have my rulebook down here, but I thought that you can't cast Unseen Lurker on Stegadon? Is it the spell that lets you fly or was it the one that just lets model go supa fasta? I'm not sure...
Anyway, great job handling the Dwarfs. I have never won them in "real" battle, onlky drwas and loses. Way to go :D
 
No thats steed of Shadows, and if he casted that the caster or a SINGLE INDEPENDENT CHARACTER gets the fly, no mounts or anything.

Unseen Lurker is make 8" move for free and if you hit a enemy unit you charged.

If its different then the old rule book, really don't think so, please tell me but if not there you go!
 
Caneghem said:
Much in the same way you can't point a cannon at one enemy unit and hope to bounce the cannonball to a juicier target behind the valid target.

Actually, I believe this isn't strictly illegal in any way. It is not illegal to overshoot, even if its clear that a player's intentions is to shoot at target behind the "official" (and not within LOS). You can complain about it as much as you'd like, but the player has done nothing wrong according to the rules, even though it is bad sportsmanship.

Sad, but true.
 
You must actually try and guess the range to the unit closest, so lets say one is about 26 inches and the other is like 40 you must make a guess that's reasonable. Although if you make a reasonable guess and it over shoots that's fine. So if you guessed like like 18 inches at the 26 one and rolled a 10 making it 38, then 2 or whatever than thats fine.

However as the stament made previously this is more sportsmanship, and I don't think you'd get kicked out of a game for doing it, unless you made obvious ridiculous guesses,
 
Well if you play in a Tournament and the person keeps doing it to you every turn, you just give them low comp or people scores, so they won't do well. If they do this in a regular game don't play them, or you can do something that they have and do stuff like that back to them.

Also if there is a unit and a unit behind the 1st one and the 2nd is in combat but he overshots it and hits the 2nd in combat don't they not get hurt? I would say they don't cause they in combat. Also people who cheat like that, know they are wrong unless a player who played for about 2 weeks or less then a year or so, and I've seen people get kicked out of stores.
 
yeah i've "accidentally" lobbed a rock to far a few times
 
I totally agree with you all that it is very bad sportsmanship.

However,I must still insist that it is not against the rules, unless you can quote it from the rulebook for me. Yes, if a player is doing it constantly you can almost be sure that the player is doing it on purpose, but its not illegal, 'cause there's no rule against it in the rulebook.
 
Aren said:
'cause there's no rule against it in the rulebook.

I agree I can't find it, though I was sure it was in there, maybe it was a 6th addition rule. Anyhoo, I don't think you should do it it feels cheap.
 
the gamers i've always played are rule book junkies so if it's not in the book then it's not illegal I guess I just kinda got used to playing that way I do see your guys point but if your used to it like I am you really don't even think it's bad sportmanship I just see it as bad formation's or setup on my part but to be back on point you can point at your intended target and guess whatever range you want although they are usually on a hill so they can choose freely anyway but remember they CAN NOT blind fire there has to be an intended target
 
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