Kroxigor
Spiney Norman
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Lizardmen List
Ku'Qulcan the Destroyer, Saurus Oldblood
Halberd, Armourof Destiny, Carnosaur with Loping Stride
Tenichi, L2 Skink Priest w/ dispel scroll & lore of heavens (Iceshard & Uranons)
Xocibiki, L2 Skink Priest w/ cube of darkness & lore of heavens (iceshard & convergence)
24 Saurus w/ full command, hwp & shield
24 Saurus w/ full command, spears
10 skink Skirmishers
10 Skinks Cohort
Stegadon w/ sharpened horns
6 Chameleon skinks
3 Ripperdactyl riders
Salamander pack w/ extra handler
Salamander Pack w/ extra handler
Elves
Teclis (flame cage, final transmutation, pit of shades, fate of bjuna, flesh to stone, amber spear, Uranons thunderbolt, net of Amyntok)
Sea helm BSB w/reaver bow
20 Seaguard w/ full command
12 archers w/ full command
5 Silver helms w/ full command
20 White Lions w/ full command & banner of the world dragon
Lion chariot of Chrace
2 RBTs
Frost heart Pheonix
Not the two most competitive lists possibly, but off we went
Deployment was fairly predictable, on the Lizardmen side the Saurus took the centre with the steg and 1 salamander on the right flank and the ripperdactyls and the second sallie on the other. The skink skirmishers deployed to screen the saurus from the elven shooting and chameleons scouted into the woods near one of the bolt throwers while the carno lord deployed behind a chapel to screen himself from the elven bolt thrower.
The elves deployment put the archers containing Teclis in the middle of the field, flanked by the Seaguard and white lions, the chariot and silver helms took up position on their left flank (opposite the Stegadon) and the frost heart deployed over on the right. The two bolt throwers deployed either side of the army's central core.
The archers and Teclis got the toad marker and the ripperdactyls vanguarded down the left flank, Lizards won the roll for first turn.
Lizardmen Turn 1
The skink screen advanced with the Saurus behind them, the chameleons left the woods and marched towards the bolt thrower on the left hand side, taking care to stay out of the frost heart Phoenixes charge arc. The ripperdactyls swooped towards the high elves back line, facing the HE board edge and the Stegadon moved up with the Saurus battle line. Both salamanders were going to be out of range this turn so they were marched into potentially useful situations.
The magic phase summoned a pathetic 4 power dice and 3 dispel dice, a two dice thunderbolt was easily dispelled and the other two dice successfully cast iceshard blizzard against the bolt thrower on the right.
In the shoot phase the chameleons caused an impressive 4 wounds on the left hand bolt thrower, removing it from the game, the Stegadon fired its giant bow at the flank of the white lions, managing to kill 4 of them.
Elves T1
The silverhelms and chariot shuffled forward to get charging position on the Saurus, the frost heart Phoenix turned to face the ripperdactyls and chameleon skinks sneaking along the elves back line.
The winds of magic gifted 9 power dice and 6 dispel dice. Teclis began by casting high level pit of shades on the hwp Saurus. Out came the dispel scroll. For his next trick he attempted net of Amyntok on the chameleons on two dice and snake eyes effectively ended the phase.
In the shoot phase the remaining bolt thrower targeted the Stegadon but failed to even hit it, the archers shot at the skink Skirmishers and killed 4 of them, while the Seaguard shot at the skink cohort containing one of the priests, but only caused two wounds.
Lizardmen T2
The Saurus and stegadon continued to advance, both salamanders closed in on the white lions. The ripperdactyl riders flew past the phoenix, down the HE backfield, taking up position to charge the archers next turn. The chameleons skipped around the Phoenix and back out of its charge arc.
Magic was again disappointing, yielding 7 pd/5 dd. iceshard blizzard was cast on the Seaguard and successfully dispelled and Uranons thunderbolt was scrolled by Teclis, but not erased.
In the shoot phase the first salamander rolled only 2 on the artillery dice, the template failing to reach the White lions, while the second preferred to snack on two of his handlers.
The Stegadon fired the great bow again, this time at the lion chariot, but failed to hit while elsewhere the chameleons managed to put a wound on the Phoenix. The skink Skirmishers, now in range of the Seaguard unleashed a volley of blow darts but could only account for two elves.
High elf turn 2
The Lion chariot and silverhelms charged the spear Saurus on the right, the white lions charged the other unit in the centre, the frost heart Phoenix chased after the ripperdactyls.
The winds of magic gave 9PD and 5DD. Flesh to stone went off on the white lions thanks to a failed dispel attempt, making them considerably tougher for the Saurus to deal with, flame cage was cast on the ripperdactyls but dispelled with the cube of darkness and the last of the high elf casting dice went into a high level amber spear which put three wounds on the carnosaur.
The sea-guard shot at the skink Skirmishers in front of them while the panicky archers fired ineffectually at the carnosaur (the only target in their LoS), the bolt thrower took out one of the salamanders.
In the combat phase the Silverhelms and Lion chariot managed to kill 9 Saurus, taking a wound on the chariot and losing two silverhelms in reply. The Saurus passed their steadfast break test and waited for the next turn.
In the centre the white lions buzzed through the other Saurus unit, killing 12 and only taking two casualties in return, the Saurus broke and were run down, crucially taking the lions out of the carnosaurs charge arc.
Ku'Qulcan the Destroyer, Saurus Oldblood
Halberd, Armourof Destiny, Carnosaur with Loping Stride
Tenichi, L2 Skink Priest w/ dispel scroll & lore of heavens (Iceshard & Uranons)
Xocibiki, L2 Skink Priest w/ cube of darkness & lore of heavens (iceshard & convergence)
24 Saurus w/ full command, hwp & shield
24 Saurus w/ full command, spears
10 skink Skirmishers
10 Skinks Cohort
Stegadon w/ sharpened horns
6 Chameleon skinks
3 Ripperdactyl riders
Salamander pack w/ extra handler
Salamander Pack w/ extra handler
Elves
Teclis (flame cage, final transmutation, pit of shades, fate of bjuna, flesh to stone, amber spear, Uranons thunderbolt, net of Amyntok)
Sea helm BSB w/reaver bow
20 Seaguard w/ full command
12 archers w/ full command
5 Silver helms w/ full command
20 White Lions w/ full command & banner of the world dragon
Lion chariot of Chrace
2 RBTs
Frost heart Pheonix
Not the two most competitive lists possibly, but off we went
Deployment was fairly predictable, on the Lizardmen side the Saurus took the centre with the steg and 1 salamander on the right flank and the ripperdactyls and the second sallie on the other. The skink skirmishers deployed to screen the saurus from the elven shooting and chameleons scouted into the woods near one of the bolt throwers while the carno lord deployed behind a chapel to screen himself from the elven bolt thrower.
The elves deployment put the archers containing Teclis in the middle of the field, flanked by the Seaguard and white lions, the chariot and silver helms took up position on their left flank (opposite the Stegadon) and the frost heart deployed over on the right. The two bolt throwers deployed either side of the army's central core.
The archers and Teclis got the toad marker and the ripperdactyls vanguarded down the left flank, Lizards won the roll for first turn.
Lizardmen Turn 1
The skink screen advanced with the Saurus behind them, the chameleons left the woods and marched towards the bolt thrower on the left hand side, taking care to stay out of the frost heart Phoenixes charge arc. The ripperdactyls swooped towards the high elves back line, facing the HE board edge and the Stegadon moved up with the Saurus battle line. Both salamanders were going to be out of range this turn so they were marched into potentially useful situations.
The magic phase summoned a pathetic 4 power dice and 3 dispel dice, a two dice thunderbolt was easily dispelled and the other two dice successfully cast iceshard blizzard against the bolt thrower on the right.
In the shoot phase the chameleons caused an impressive 4 wounds on the left hand bolt thrower, removing it from the game, the Stegadon fired its giant bow at the flank of the white lions, managing to kill 4 of them.
Elves T1
The silverhelms and chariot shuffled forward to get charging position on the Saurus, the frost heart Phoenix turned to face the ripperdactyls and chameleon skinks sneaking along the elves back line.
The winds of magic gifted 9 power dice and 6 dispel dice. Teclis began by casting high level pit of shades on the hwp Saurus. Out came the dispel scroll. For his next trick he attempted net of Amyntok on the chameleons on two dice and snake eyes effectively ended the phase.
In the shoot phase the remaining bolt thrower targeted the Stegadon but failed to even hit it, the archers shot at the skink Skirmishers and killed 4 of them, while the Seaguard shot at the skink cohort containing one of the priests, but only caused two wounds.
Lizardmen T2
The Saurus and stegadon continued to advance, both salamanders closed in on the white lions. The ripperdactyl riders flew past the phoenix, down the HE backfield, taking up position to charge the archers next turn. The chameleons skipped around the Phoenix and back out of its charge arc.
Magic was again disappointing, yielding 7 pd/5 dd. iceshard blizzard was cast on the Seaguard and successfully dispelled and Uranons thunderbolt was scrolled by Teclis, but not erased.
In the shoot phase the first salamander rolled only 2 on the artillery dice, the template failing to reach the White lions, while the second preferred to snack on two of his handlers.
The Stegadon fired the great bow again, this time at the lion chariot, but failed to hit while elsewhere the chameleons managed to put a wound on the Phoenix. The skink Skirmishers, now in range of the Seaguard unleashed a volley of blow darts but could only account for two elves.
High elf turn 2
The Lion chariot and silverhelms charged the spear Saurus on the right, the white lions charged the other unit in the centre, the frost heart Phoenix chased after the ripperdactyls.
The winds of magic gave 9PD and 5DD. Flesh to stone went off on the white lions thanks to a failed dispel attempt, making them considerably tougher for the Saurus to deal with, flame cage was cast on the ripperdactyls but dispelled with the cube of darkness and the last of the high elf casting dice went into a high level amber spear which put three wounds on the carnosaur.
The sea-guard shot at the skink Skirmishers in front of them while the panicky archers fired ineffectually at the carnosaur (the only target in their LoS), the bolt thrower took out one of the salamanders.
In the combat phase the Silverhelms and Lion chariot managed to kill 9 Saurus, taking a wound on the chariot and losing two silverhelms in reply. The Saurus passed their steadfast break test and waited for the next turn.
In the centre the white lions buzzed through the other Saurus unit, killing 12 and only taking two casualties in return, the Saurus broke and were run down, crucially taking the lions out of the carnosaurs charge arc.


