Hi! I went to a 5 game tournament here in Norway and I thought could share some experiences.
This is the list I took:
Slann w/ Lore of Shadows
- Becalming cogitation
- Higher state
- Focus of mystery
- Focused Ruminition
- Cupped hands
- Plaque of protection
- Standard of discipline
Priest on ancient stegadon w/engine
- Lvl 2
- Dispel scroll
- Dawnstone (reroll armour save)
30 Saurus w/spears and full command
40 skinks w/ javelins and full command
10 skirmisher skinks w/blowpipes
10 skirmisher skinks w/blowpipes
5 Cold one riders w/full command and flaming banner
10 Chameleon skinks
Ancient stegadon
Salamander
Salamander
If I had the the time (and money) I would probably changed the unit of cold ones for 2 krox in the skink unit and a extra chameleon unit.
The basic plan for the list was to make the enemy charge my big units (skinks or saurus) then use lore of shadow to level the playing field and then charge in a stegadon or cold ones in the flank. The big skink unit was supposed to just move up to something, unleash 20 poisened javelins, then the enemy unit would have to charge and weather another 20 shots from stand-and shoot or just stand there and get shot every round.
Game 1 - Vampire counts. Scenario Battle line
This guy was very nice and had even less experience with 8th ed than me. (I had played 2 games, he only one.) So we took our time and played fairly laidback. He had a vamp lord tooled up for magic with Master of the black arts and Helm of commandment, an etheral vamp, a huge hord of skeletons (50 or so) a grave guard unit with wight king BSB (no regen). I managed to take out his horde with the skinks and the engine and a Vargulf with the Pit of shdes. I didn't manage to crack his Grave guard nut though and after 4 turns we had to call it and tallied up a draw.
Game 2 - Skaven. Scenario: Meeting engagement.
Nice guy again, he had a lot of rats, couple of engineers, grey seer on bell, plague priest on furnace and a doomwheel. I have only played against Skaven once and that was in 7th ed. so I'm not quite up do date on every Skaven trick. This proved quite fatal when he innocently announced he would throw Skitterleap on turn one. I suspected some shenaningans but would have to use a dispel scroll to stop it. I didn't and a skittering leap later I suddenly had a stinking rat engineer sandwiched in between my engine and toad. In the shooting phase the engineer whipped out something called a "brass orb" and suddenly my lovely toad was no more! Not the best of starts but the priest did a good job filling in. Even so it was a struggle after that turn but I managed to hold off a massacre at least.
This is the list I took:
Slann w/ Lore of Shadows
- Becalming cogitation
- Higher state
- Focus of mystery
- Focused Ruminition
- Cupped hands
- Plaque of protection
- Standard of discipline
Priest on ancient stegadon w/engine
- Lvl 2
- Dispel scroll
- Dawnstone (reroll armour save)
30 Saurus w/spears and full command
40 skinks w/ javelins and full command
10 skirmisher skinks w/blowpipes
10 skirmisher skinks w/blowpipes
5 Cold one riders w/full command and flaming banner
10 Chameleon skinks
Ancient stegadon
Salamander
Salamander
If I had the the time (and money) I would probably changed the unit of cold ones for 2 krox in the skink unit and a extra chameleon unit.
The basic plan for the list was to make the enemy charge my big units (skinks or saurus) then use lore of shadow to level the playing field and then charge in a stegadon or cold ones in the flank. The big skink unit was supposed to just move up to something, unleash 20 poisened javelins, then the enemy unit would have to charge and weather another 20 shots from stand-and shoot or just stand there and get shot every round.
Game 1 - Vampire counts. Scenario Battle line
This guy was very nice and had even less experience with 8th ed than me. (I had played 2 games, he only one.) So we took our time and played fairly laidback. He had a vamp lord tooled up for magic with Master of the black arts and Helm of commandment, an etheral vamp, a huge hord of skeletons (50 or so) a grave guard unit with wight king BSB (no regen). I managed to take out his horde with the skinks and the engine and a Vargulf with the Pit of shdes. I didn't manage to crack his Grave guard nut though and after 4 turns we had to call it and tallied up a draw.
Game 2 - Skaven. Scenario: Meeting engagement.
Nice guy again, he had a lot of rats, couple of engineers, grey seer on bell, plague priest on furnace and a doomwheel. I have only played against Skaven once and that was in 7th ed. so I'm not quite up do date on every Skaven trick. This proved quite fatal when he innocently announced he would throw Skitterleap on turn one. I suspected some shenaningans but would have to use a dispel scroll to stop it. I didn't and a skittering leap later I suddenly had a stinking rat engineer sandwiched in between my engine and toad. In the shooting phase the engineer whipped out something called a "brass orb" and suddenly my lovely toad was no more! Not the best of starts but the priest did a good job filling in. Even so it was a struggle after that turn but I managed to hold off a massacre at least.