As promised in my army list post, here is a report. My opponent had 40 hallberds which he put in the center, with BSB captain, war priest with great weapon and lvl4 mage of heavens. Right to that was a hurricanum and even further right 4 demigryph knights. Left from the hallberds he had a detachment of 10 archers and further 11 inner circle knights with a warpriest who privided them stubborn. Behind the archers was a canon. On the left of knights i put 10 chameleons and 5 further chameleons. My left was 10 skirkishers and 5 chameleons, center consisted of 10 skink cohort with slann, a salamander, 24 saurus warriors with spears and two scar veterans on clod ones, 10 skink skirmishers. My right were 10 skirmishers and 4 ripperdactyls (the frog was on the knights). Both me and my opponents are kinda begginers- i haven't played in 6 years, before that i was avegrage at best. Both me and my freind are playing Age of Sigmar quite well, he also plays 40k on regular basis. He begun with everithing marching foward. His shooting killed about 7 saurus warriors. My first turn- i failed a long charge on the flank of the knights, positioned my skinks to slow the demies down as much a s possible. My center remained somewhat stationary. Chameleons found a gap and killed his cannon. Salamander killed about 7 of his hallaberds and he failed a panic test twice (BSB)! Turn two, he charged and killed my skinks on the right with demigryphs, reformed. The same for IC knights, an ovverrun would put him in a bad spot, though it was kind of a loose-loose, as the knights were in my trap. Steam tank charged and killed my 10 chameleons no problem with impact hits. His hallaberds reformed. My turn two, i charged the knights with the unit of saurus warriors with heros in the front and 4 rippers went for their flank. Killed 8 knights, they did not flee thankt to stubborn. Charged the archers with single salmander, broke them, did not catch. I moved my cohort further from demigryphs thank to walk between realms. He charged my rippers which where outside of combat now with the tank and killed them. My scar veteran killed the warrior priest , the knights champion fleed, i chased him down with one of my scar-vets (big mistake, which i realized after battle). Reformed my saurus warriors. Lost 5 chams due to slowing down the demis. Turn three. Charge from my solo veteran on the archers, saurus warriors with the other veteran charged the tank. Unfortunatly, they did only one wound. Won the combat, but the tank is unbreakable. Killed the archers, cought them. Did some wounds to hurricanarum, 3 i think, due to shooting with skinks. His turn 4, lost some saurus warriors to the tank, did two wounds to him back. Lost another 10 skinks to slow down the demigryphs but my priest who was in that unit rolled snake eyes for leadership!. His magic killed some of my cohort skinks, he casted a comet. My turn 4, comet struck, lost about 5 saurus warriors, about 5 remaining. . Lost most of my cohort, did not panic due to slann. Killed about 13 halberds with salamander and 2 with chameleons. Did 5 wounds on the demigryphs from magic. He killed my priest. His turn 5, charged my saurus warriors flank, with hallberds but could only hit the veteran. His steam tank rolled a missfire, lost a wound, i lost some saurus, one left. His hurricanarum charged my scar veteran. On cc i lost my last saurus warrior but the scar-veteran killed the hurricanarum, which helped me a lot with morale- i did not need a double one to stay alive. Passed morale. My turn 5, failed a long charge with the second scar-veteran on the rear of hallberds, i readied my salamander for a rear charge in the next turn. Slann in the open, he could not escape the demies. I knew i will loose him. Magic failed me again. But scar-veteran in CC did not. He killed the enemy mage, cold one killed two hallberds i think. Did not recieve any wounds. Passed morale test. His turn 6, he charged and killed my slann with demigryphs, lost one demi due to dangerous terrain test, He did one wound with his war priest with great weapon on my scar-veteran, killed him in return and two hallbreds. My turn 6, charged his hallberds with my salamander and scar-veteran on the rear. Killed a lot of them, did not recieve a wound in return. Broke hallbreds, cought them. After the battle the unit that has left: Empire- steam tank with 6hp left, 2 demigryphs with all their wounds. Lizardmen: scar- veteran with full hp, scar- veteran with 1hp left, 5 chameleons, salamander with 1 handler. 57 points diffrence, draw. Great battle, we both had a blast! Magic was rather unimpressive in this game due to rolls, especially on the power dice pool, with slight advantage for the Empire in this resort. My morale was lucky for the scar-vet which helped a lot. Unlucky with magic, in one turn i had 12 power dice, my opponent 6, i was able to cast only one spell. My mistake with pursuing with one scar-veteran- his champion of knights would rally on double ones and by chasing i lost a lot of hitting power that i could use against the steam tank. Other than that, not sure what mistakes i did.