Yeah, but have you ever roll 5-5-6 from Motrek Crawler's skulls? First of all, get Kroak and Slann. These two guys will shut down 90% armies' magic. You also want Astrolith Bearer and Starpriest, optionally Starseer and a priest. You'll want at least 5 guard to protect skinks. Then 3 boxes of skinks. Make one big blob with boltspitters and starbucklers. I am assured, that top competitive armies won't ever let them into the close combat. And then salamanders. As much as you can, but minimum two packs of 3+9 handlers. Take balewind and geminids for endless spells. Purple Sun and Pendulum are useful too, but not as much. Chameleons skinks also can be useful, but they are a bit tricky to use. So are terradons. I, personaly, won't bother with anything, but heroes, skinks and salamanders, with guard unit to defend slanns and some endless spells, if you want to go 100% compeitive.